Twaalf, the Twelfth Baron of War Level 35 Solo Soldier
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Colossal Immortal Animate XP 175000
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HP 1610; Bloodied 805
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Initiative 30
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AC 55; Fortitude 49, Reflex 49, Will 47
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Perception 17
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Speed 8
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Tremor Sense 5
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Immune Poison, Disease, Daze Resist 15 psychic, 15 variable
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Saving Throws +5; Action Points 2
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Traits
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Hard to Breathe ♦ Aura 3 (bloodied)
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Enemies that start or end their turn in the aura must make an endurance check dc 35, Fail: 50 damage and loss of minor action, Succeed: 30 damage (does not stack with Choking Hazard)
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Choking Hazard ♦ Aura 6 (bloodied)
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Enemies that start or end their turn in the aura take 20 damage
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Great Cleave (Weapon)♦ Free Action
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Attack: Reach3;+42 vs AC
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Hit: 3d8+10
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Effect: use this power against all enemies with reach at the start of your turn
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Crack the Defense (Weapon)♦ Standard
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Attack: Reach 3; +42 vs AC
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Hit: 3d10+10, 5d10+15 on crit
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Effect: knock the target back 2 squares and lower the targets ac by 3
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Barricade Slash (Weapon Arcane)♦ Standard, Recharge
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Attack: +42 vs AC
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Hit: 3d8+7
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Effect: when targeting an enemy also target all enemies in a straight line behind the first target. A adamantine wall appears in that line any creatures in the line but not hit by the attack make acrobatics check to move out of the way of the line. Those hit by the attack or fail the check are stunned(save ends-5)
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Adamant Purge ♦ Standard, Recharge
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Attack: +41 vs Reflex
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Hit: Close Burst 6 4d8+9
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Effect: enemies hit are petrified in adamantine. First failed Saving throw: target takes ongoing 15 damage, this cannot be reduced in anyway. Second Failed Saving throw: target stops rolling saving throws and must be broken out by another character.
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Move Actions
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Crack the Sky ♦ Move, Recharge
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Attack: +41 vs Reflex
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Hit: Close Blast 4 4d8+8
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Effect: enemies hit are stunned until the end of Twaalf's next turn
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Minor Actions
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Triggered Actions
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Skills
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Str ()
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Dex ()
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Wis ()
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Con ()
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Int ()
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Cha ()
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Alignment
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Languages
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Equipment —
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