Tuskarr (3.5e Template)
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Tuskarr[edit]
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The anthropomorphic Walrus creatures from World of Warcraft, Wrath of the Lich King.
A brown skinned, large, walrus-looking humanoid. Wears furs and wields spears.
Creating a Tuskarr[edit]
Inherited template. Humanoids or Monstrous Humanoids.
Size and Type[edit]
The creature has it's size increased by one category if Small or smaller, or reduced by one if Large or bigger. All abilities are retained.
Hit Dice[edit]
No change to HD
Speed[edit]
A creature with this temple has 30 feet, and retains this speed under a heavy load.
Armor Class[edit]
No changes to AC
Attack[edit]
The base creatures retains or gains the ability to use manufactured weapons. The base creatures also gains natural weapons of tusks.
Full Attack[edit]
The base creature may attack with it's tusks at a +2 attack bonus, and deals 2d6 damage upon a successful hit.
Special Attacks[edit]
Any special attacks are retained.
Special Qualities[edit]
The base creature retains any special qualities, and gains: Blubber. A layer of blubber surround the creatures innards, allowing it to exist comfortably in freezing temperatures.
Abilities[edit]
+2 Wisdom, +2 Strength, -2 Charisma.
Skills[edit]
None
Feats[edit]
Weapon Focus: Spear.
Environment[edit]
Arctic regions.
Organization[edit]
Pair, Squad (3-8), Group (10-20, 1/4 of which are noncombat), Village (20-35, 1/4 of which are noncombat.)
Challenge Rating[edit]
The creatures challenge ratings becomes 3.
Treasure[edit]
Materials of bone and wood. Tuskarr appreciate practical items, not jewelry or shinies.
Alignment[edit]
Mostly good. (Any)
Advancement[edit]
Character Class
Level Adjustment[edit]
None
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