Turtle Duck (5e Creature)

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Turtle-duck[edit]

Tiny beast, unaligned


Armor Class 14 (natural armor)
Hit Points 3 (1d4 + 1)
Speed 20 ft., swim 20 ft.


STR DEX CON INT WIS CHA
4 (-3) 8 (-1) 15 (+2) 4 (-3) 8 (-1) 12 (+1)

Saving Throws Con +5, Cha +5
Damage Resistances Fire
Senses Passive Perception 8
Languages
Challenge 1/8 (10 XP)


Enrage. If the turtle-duck witnesses a friendly or allied creature be harmed to the point that said creature is below half hp, it becomes enraged. The turtle-duck gets advantage on the enemy creature that reduced the friendly creature's hp to below half. The turtle-duck's attacks also do an extra 2 damage to the enemy creature or any other creatures allied or friendly to the enemy creature, so long as the creature's size is small or lower.

ACTIONS

Peck. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Withdraw. The turtle-duck withdraws into its' shell, increasing its' AC by 4. The turtle-duck cannot move or attack when it is in its' shell. The turtle-duck can come out of its' shell without taking an action.


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An adult and juvenile Turtle-duck.

Most turtle ducks have a duck's head, neck, and tail, but the body, shell, and legs of a turtle. Its neck, tail, and most of its head are light brown or beige in color. A dark brown stripe runs from its bill back over its head. Its legs and unfeathered body are of the same shade of brown. Its shell is dark green and its scaly underside is light green or off white.

The turtle duck tends to be calm and gentle, however, if one is provoked, or a mother's baby is endangered, it will attack the offender by pecking them with its sharp beak. The turtle ducks also flee from anything perceived as a threat.

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