Turtle (5e Creature)
Turtle[edit]
Tiny beast, unaligned Armor Class 15 (natural armor)
Skills Perception +1 Familiar. The find familiar spell can summon a turtle. Hold Breath. The turtle can hold its breath for 1 hour. Withdraw. When the turtle takes the Dodge action, it also gains three-quarters cover against all attacks until the start of its next turn, granting it an extra +5 bonus to its AC and Dexterity saving throws. It loses this benefit early if it moves or takes any other action. ACTIONSBite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
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A turtle is defined by the incredibly hard shell that covers most of its reptilian, quadruped body. |
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