Turtle (5e Creature)

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Turtle[edit]

Tiny beast, unaligned


Armor Class 15 (natural armor)
Hit Points 4 (1d4 + 2)
Speed 10 ft., swim 40 ft.


STR DEX CON INT WIS CHA
6 (-2) 3 (-4) 14 (+2) 2 (-4) 8 (-1) 4 (-3)

Skills Perception +1
Proficiency Bonus +2
Senses passive Perception 11
Languages
Challenge 0 (10 XP)


Familiar. The find familiar spell can summon a turtle.

Hold Breath. The turtle can hold its breath for 1 hour.

Withdraw. When the turtle takes the Dodge action, it also gains three-quarters cover against all attacks until the start of its next turn, granting it an extra +5 bonus to its AC and Dexterity saving throws. It loses this benefit early if it moves or takes any other action.

ACTIONS

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 piercing damage.


A turtle is defined by the incredibly hard shell that covers most of its reptilian, quadruped body.
Turtles come in many varieties and sizes. They live in a remarkably diverse array of habitats, but most live near water. While not all turtles can swim, this one can handle rivers, seas, and land. These statistics best portray a pet turtle or a familiar that is about 1 foot long and weighs only a few pounds.

5.00
(3 votes)

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