Turelezo (3.5e Deity)
Greater Deity | |
---|---|
Symbol: | A piece of wood tied with some fur around it |
Home Plane: | The Eternal Forest |
Alignment: | Neutral Good |
Portfolio: | Plants, Animals, Farming, Fertility, Elves |
Clergy Alignments: | Chaotic Good, Neutral Good, Lawful Good |
Domains: | Air, Animal, Death, Earth, Good, Healing. Plant, Protection, Sun, Elf (SpC), Time (SpC) |
Favored Weapon: | Quaterstaff |
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it. |
Turelezo (Tur-el-zo) is the God of (Land-Based) Plants and Animals, Farming Fertility, and Elves. He is highly revered by both elves and farmers.
Dogma[edit]
His general dogma is to be kind of nature and resourceful with materials.
Turelezo's Commandments[edit]
This code of Conduct shows the ten commandments of a Cleric of Turelezo and Druids must follow
1. Thou shalt worship me above me all other Gods
A Cleric of Turelezo or a Druid must worship Turelezo, and respect him and his philosophy more than any other god, if a Cleric of Turelezo or Druid fails to do this,they lose all there powers and become an Ex-Cleric (see Players Handbook page 33) or an Ex-Druid (see Players Handbook page 37) respectively
2. Thou shalt consider nature of an something constant, regardless of its current form
For all restriction related to preventing you use a certain material or substance for a certain purpose, only the original form (as far as the cleric or druid is aware) is considered, for example if wood is magically transformed into Iron a Cleric of Turelezo or a Druid can use that material as armor or a weapon, conversely if one transform a piece of Iron to wood, a Cleric of Truelezo or a Druid cannot use that wood as armor or a weapon because the material originally material was Iron
3. Thou shalt not wear or use metal or stone, for unlike the tools the nature they are precious and limited
Clerics of Turelezo and Druids must never knowingly or voluntarily wear metal, stone or any material that does not come from organic life or use metallic or stone tools weapons, if they do so they loses all of there Cleric and/or Druid class features for 24 hours (excluding Hit Points, Skill Points, Class Skills, Armor and Weapon Proficiency, Base Attack Bonus, Fortitude Save, Will Save, Reflex Save, the Druid's Animal companion, the Druid's Nature Sense, and the Druid's Wild Empathy)
4. Thou shalt not eat animals regardless of whether it is living or dead
Clerics of Turelezo and Druids must never knowingly or voluntarily harm never the eat any part of any animal (even post-mortem) or eat fertilized eggs laid by animals (unfertilized eggs laid by chickens are acceptable), if they choose to do (expect under situation under extreme desperation), they will be unable to use any cleric spells or turn undead for 24 hours afterwards, this punishment strangely enough never seems to apply to humans, something Turelezo never comments on.
5. Thou shalt never harm an animal, or a person except in self defense, or needless harm a plant
Clerics of Turelezo and Druids must never harm knowingly and voluntarily harm an animal or a person, if they choose to harm an animal or person (except in self-defense), Clerics will be unable to use any cleric spells or turn undead for 24 hours afterwards and the Druid loses all there class features excluding Nature Sense, Wild Empathy and Animal Companion for 24 hours. If a cleric who worship Torelezo kills an animal in self-defense they will be unable to use any cleric spells or turn undead for 24 hours afterwards, if a Druid kills an animal or person in self-defense they will lose all class features excluding Nature Sense, Wild Empathy, and Animal Companion for 24 hours, while Turelezo is somewhat forgiving in these cases he would prefer if you just neutralize the treat rather than flat out kill. If a Cleric of Turelezo or Druid kills in animal or person and not in self-defense, is consider to be grossly violating their code of conduct, and becomes an Ex-Cleric or Ex-Druid respectively, (see Players Handbook page 33 and 37 respectively for more info). Clerics of Turelezo and Druids also must never knowingly and voluntarily damage or kill a plant unless they plan to use all the material they used for food, shelters, tools, closing etc. A Cleric of Turelezo that knowingly and voluntarily needlessly damages a plant loses all of there Cleric and/or Druid class features for 12 hours (excluding Hit Points, Skill Points, Class Skills, Armor and Weapon Proficiency, Fortitude Save, Will Save, Reflex Save, the Druid's Animal companion, the Druid's Nature Sense, and the Druid's Wild Empathy). A Cleric of Turelezo that knowingly and voluntarily kills a plant without using all the material loses all of there Cleric and/or Druid class features for 24 hours (excluding Hit Points, Skill Points, Class Skills, Armor and Weapon Proficiency, Base Attack Bonus, Fortitude Save, Will Save, Reflex Save, the Druid's Animal companion, the Druid's Nature Sense, and the Druid's Wild Empathy).
6. Thou shalt give generously to others, for the gift of giving is the greatest of all, but give fairly and evenly, for those you do give to, are given the curse of jealously.
While there is no actual punishment for failing to do, Cleric of Turelezo, Druids and other worshipers of Turelezo are expected to give as much money, food, tools etc. to others as they possible, excluding things they need to use for adventuring or survival.
7. Thou shalt help a plant, or animal in need
If a Cleric of Turelezo or a Druid sees an animal, or plant that is injured, sick, cursed, being physical and/or sexually assaulted, captured, or dying, the Cleirc or Druid must do everything they can to save them from there situation (assuming they are able to do anything at all) if the a Cleric of Turelezo or a Druid knowingly and voluntarily ignore an animal or plant in need and were reasonably able to help the Animal or Plant they loses all of there Cleric and/or Druid class features for 24 hours (excluding Hit Points, Skill Points, Class Skills, Armor and Weapon Proficiency, Base Attack Bonus, Fortitude Save, Will Save, Reflex Save, the Druid's Animal companion, the Druid's Nature Sense, and the Druid's Wild Empathy)
8. Thou shalt respect the natural cycle of life, once one is dead they are to remain dead
Clerics of Turelezo and Druids must never knowingly and voluntarily engage in the process of reanimating or resurrecting the dead, if they do so they will those all of there Cleric and/or Druid class features for 24 hours, (excluding Hit Points, Skill Points, Class Skills, Armor and Weapon Proficiency, Base Attack Bonus, Fortitude Save, Will Save, Reflex Save, the Druid's Animal companion, the Druid's Nature Sense, and the Druid's Wild Empathy), this punishment does apply to cleric cast the Resurrection spell but does not apply to a druid casting a reincarnation spell.
9. Thou shalt not waste a dead body by burying it, instead put it out in the forest for nature's creatures to use
If Clerics of Turelezo and Druids have certain ritual of sorts, where dead body of any meat based creature they must carry the body to any natural environment that contains at a least sized decent body of animals (excluding places in which fish are of a higher percentage of the population then animals), so that the flesh on the body won't go to waste, Clerics of Turelezo and Druid must do this within 24 hours upon seeing the body or (if the Cleric of Turelezo or Druid is unable to complete the ritual during those 24 hours) as soon feasibly as they can, if a Cleric of Turelezo and Druid fail to do this they loses all of there Cleric and/or Druid class features for 24 hours (excluding Hit Points, Skill Points, Class Skills, Armor and Weapon Proficiency, Base Attack Bonus, Fortitude Save, Will Save, Reflex Save, the Druid's Animal companion, the Druid's Nature Sense, and the Druid's Wild Empathy).
Clergy and Temples[edit]
Most Clerics of Turelezo are Elves or Humans (or Half-Elves) specifically in Boself and Nacultor. Most temples of Turelezo also tend to exist either in the forests of Boself or in the farm lands of Nacultor. The ones in Boself are usually made of branches and vines and the like are usually small with just simple cravings in them. The ones in Nacultor are generally a bit more extravagant, with more detailed wooden structures.
Pantheon[edit]
Turelezo is a members of the Vermadad Pantheon. Part of the 4 "Good" gods, he has a generally positive relationship with all of the good gods, particularly Perezina, however he is not the hugest fan of Jestus's regular usage of metal and stone, and Codicallo generally ignoring nature. Like all the "good" gods he doesn't have the greatest relationship with the 4 "Evil" gods, though he gets along with Sabrindo relatively well, due to there shared interest in conversation, and his "opposed" deity is Verastol and while the two do greatly dislike due to ones emphasis on land based life and another covering water based life each other they don't hate each other as much as other "opposed" deities.
Back to Main Page → 3.5e Homebrew → Deities → Greater
Back to Main Page → 3.5e Homebrew → Campaign Settings → Vermadad