Tsundere (5e Subclass)
Tsundere[edit]
The Tsundere is a specialist at taking out specific targets quickly, giving your party advantages in engagements. Their obsessive tendencies are their biggest strength yet also greatest weakness as fights begin to drag out. Rogues who prefer to be unseen by their target fall in line with this subclass as being seen is enough to startle them and ruin their plan of attack. The Tsundere is initially cold and even hostile towards another person before gradually showing a warmer side over time, meaning at the start of engagements they have an advantage in rolls against their target but as the fight progresses they gain disadvantages to that target instead.
- B-b-baka
Starting at 3rd level you gain a disadvantage to Charisma based skill checks when interacting with members of the opposite gender, if they're your size or 1 size difference. At 9th level this disadvantage is removed and at 17th level you gain advantage in all Charisma based skill checks.
- Tsun tsun dere dere
At 3rd level, you learn the art of the tsundere. When rolling initiative you may pick a target. For 3 rounds, when you first select the target, you gain advantage on attack rolls against the target and +1 AC when it makes an attack against you. You may only use sneak attack on this target once on a turn. Once the first 3 rounds of combat are over you gain a disadvantage on attack rolls against the selected target and subtract your dexterity modifier from your ac when it attacks you (if positive).
At 9th level if the target drops to 0 hit points, you can use an action on a subsequent turn of yours to mark a new target.
At 13th level you may add the target's cha modifier to the number of rounds you gain advantage and AC against the target (first 3 rounds + enemy Charisma modifier).
- Brt!
At 9th level, when approaching the target of your Tsun tsun dere dere, you may ignore the first opportunity attack made against you while your target still has 1 or more hit points.
At 13th level, you can increase your speed by 10 feet while moving toward the target of your Tsun tsun dere dere, but you suffer a minus 10 foot penalty to your speed when moving away from them. Once you use this feature, you must finish a short or long rest before you can use it again.
- OTP
At 13th level, you may add half your proficiency bonus (rounded down) to all Charisma based skill checks. Outside of combat you can gain advantage on one ability check against a target you choose, if you fail, you gain a disadvantage on all skill checks against that target until you finish a long rest. Once you use this feature on a target, you must finish a short or long rest before you can use it on that target again.
- Waifu/Husbando
At 17th level, whenever you select a target for your Tsun tsun dere dere ability you regain hit points equal to your level. You can't regain hit points above your maximum this way.
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