Trwant (5e Race)

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Trwant[edit]

Trwants are peaceful, nature-bound beings known for their ability to communicate with plants and animals. They value harmony with the natural world and are dedicated guardians of forests and the secrets hidden within them.

From the depths of the forest emerge a people as old as the trees they swore to protect. The Trwants, guardians of nature, with their voices whispering among the leaves and their wisdom intertwined with deep roots, are the silent watchmen of the secrets of the forests and the secrets they hide. They are the ones who speak to the trees and animals, maintaining a precious balance in a world that so needs their guidance. You dare to enter its domain, but beware, for the forest has eyes and ears you cannot even imagine.
—The Author

Physical Description[edit]

Trwants are slender beings, with characteristics that evoke harmony with nature. Their skin has earthy tones, ranging from mossy green to brown, and often displays natural patterns, such as spots that resemble tree bark or leaves. Their eyes are generally large and expressive, with colors ranging from bright green to deep brown, reminiscent of the colors of the forest.

Trwants' hair is an extension of their connection to nature. It can be a cascade of intertwining leaves or thin branches, often in shades of green, gold or brown. Its limbs are long and agile, reflecting its aptitude for outdoor life. The hands end in nimble fingers that are skilled in manipulating natural objects.

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midjourney art

History[edit]

In a dense forest called Drilwood, a young Trwant named Thalron grew up beneath the shade of ancient trees and whispering streams. Since childhood, Thalron demonstrated a deep connection with nature, his ability to communicate with animals and plants was remarkable. When a mysterious plague began to spread through the forest, threatening to destroy the wildlife and the very trees that were so much a part of him, Thalron felt the forest's anguish.

Determined to find a solution, he set out on a journey, seeking knowledge and allies to combat the plague. During his journey, Thalron met a diverse group of adventurers, including an experienced healer, a mysterious druid, and a skilled ranger. Together, they investigated the source of the plague and discovered that it was caused by a dark creature that was corrupting the forest.

After many battles and challenges, Thalron and his companions finally faced the corrupt creature and defeated it, restoring harmony to the Drilwood. In doing so, Thalron realized that his journey was not just about saving the forest, but also about learning the importance of working together with other peoples and races.

Thalron returned to his Rooted as a hero, sharing his experiences and learnings. His story inspired other Trwants to explore the world beyond the forest and to become defenders not only of nature, but also of peace and cooperation among all races. Thus, Thalron's legacy continued to grow, as he led his people toward a future of balance and harmony with the outside world.

Society[edit]

The Trwants' society is deeply rooted in harmony with nature, reflecting their devotion to the preservation of natural ecosystems. They live in communities called "Rooted", which are often situated in lush forested areas. Each Rooted is led by an Elder, a respected member of the community known for their wisdom and deep connection to the land. Trwants value equality and cooperation, making important decisions through a council of Elders.

The Trwant economy is based on sustainability, with farming, hunting and food gathering playing a crucial role. They are also skilled artisans, using natural materials such as wood, stone, and leaves to create tools, clothing, and shelter. As guardians of nature, they have a deep respect for all forms of life and avoid causing unnecessary harm to the natural world.

Education among the Trwants is transmitted orally and includes teachings about the history of the forest, communication with nature and the importance of maintaining ecological balance. Young Trwants learn to communicate with plants and animals from a young age, and as they mature, they become dedicated to protecting and preserving the surrounding wild areas. The Trwants also have a justice system based on restoration and reconciliation, focused on restoring balance when conflicts occur within their communities.

Although peaceful by nature, the Trwants are fierce defenders of their lands and never hesitate to protect their forests and the wildlife that inhabit them from any external threat. Whether through diplomacy or force, they are willing to do whatever is necessary to maintain the natural balance and ensure the survival of their unique and precious culture.

Trwant Names[edit]

Male: Thalron, Eldrin, Branwyl, Elowen

Female: Elyndra, Elowyn, Lindana, Arinelle

Trwant Traits[edit]

Ability Score Increase. Your Wisdom score increases by 2 and Constitution score increases by 1.
Age. Trwants mature more slowly than humans, reaching adulthood by the 30, they generally live to be around 200 years old.
Alignment. Trwants value harmony with nature and therefore tend to be kind and loyal. They are often neutral or lawful and tend to follow a code of ethics that keeps them in tune with natural balance.
Size. Trwants are similar in size to humans, ranging from 5' 3" to 6' 2" feet tall. Their average weight is around 154 lb. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Natural Language. You can communicate with plants and animals, allowing you to understand and be understood by them. This ability does not allow you to control creatures, but it can help with obtaining information or assistance from nature.
Bond with Nature. You have proficiency in one of the following skills: Nature, Medicine, or Survival.
Poison Resistance. Due to your nature affinity, you have resistance against poison damage.
Master of Survival. You have advantage on Survival checks to track creatures and find food or water in natural environments.
Voice of the Forest. You can cast the Speak to Animals spell once per day without expending a spell slot. Your Wisdom is the spellcasting ability for this spell.
Natural Lifestyle. You are able to survive in the wild with ease and do not need to spend money on clothing or equipment suitable for living outdoors. Additionally, you can find food and fresh water for yourself and up to five other people every day, as long as you are in a suitable natural environment.
Languages. You can speak, read, and write Common and one other language of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 3'' +5 150 lb. × (10) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

4.00
(one vote)

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