Trolloc (5e Creature)
Trolloc[edit]
Medium humanoid (trolloc), chaotic evil Armor Class 16 (natural armor)
Saving Throws Str +6, Con +6 Intimidating Presence. Any creature hostile to the trolloc that starts its turn within 10 feet of three or more hostile trollocs must make a DC 15 Wisdom saving throw, unless the trolloc is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the Intimidating Presence of all trollocs for the next 24 hours. Tough Hide. The trolloc has advantage on Constitution saving throws. ACTIONSMultiattack. The trolloc makes two attacks. Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage or 15 (2d10 + 4) slashing damage if used with two hands. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
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Trollocs are fearsome creatures that stand anywhere between 8 feet and 10 feet tall. Their upper bodies are thickly muscled and covered in greasy black hair, while their lower bodies are covered in the same hair but are goat legs with cloven feet. However the heads are always different from one another. One can have a hog's head with horns, a bull's head with protruding canines, or even the head of a bird with a razor sharp beak and wolf ears. The sight of the creature may be enough to frighten some but if you get a chance to be close enough, the eyes are the truly terrifying feature, as they are completely human. They will kill and eat anything in their path, travel in packs, but are very easy to manipulate and control because they are, alas, not very bright. (Based on the creature created by Robert Jordan) |
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