Troll Paragon (5e Subclass)

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Troll Paragon[edit]

Barbarian and Ranger Subclass

Paragons are trolls who are true to their gigantic nature, and who use all their experience and power gained trough their adventures to enhance their natural strengths, becoming exemplars of their species. These trolls tend to be stronger, smarter and more skilled than their regular counterparts, and are treated as leaders by their peers, seen with respect or pure dread.

This subclass is based on the mechanics introduced on the UA 79 - Strixhaven

Restriction: Troll Only

Your must choose the races Troll, Giant, Troll, Northern. Your DM can lift this description to fit your campaign.

Giant Exemplar

Level 3 + Troll Paragon Feature

You can add your Strength modifier as a bonus to your Charisma checks when communicating with giants. In addition, you have advantage on all your Charisma checks made with trolls.

Superior Natural Weapons

Level 3 + Troll Paragon Feature

Your claws and teeth grow sharper and deadlier. You cause 1d6 damage with your unarmed strikes using your bite or claws. The damage of your claws (but not your bite) becomes 1d8 at 9th level, 1d10 at 13th level and 2d6 at 17th level.

In addition, you can use your Action to make a multi-attack, attacking twice with your bite. At 5th level, you can attack once with your bite and once with your claw. At 11th level, you can attack once with the bite and twice with the claws.

Giant Physique

Level 6 + Troll Paragon Feature

Your body grows and become sturdier and stronger. Your creature type changes to giant, and your size becomes large, if it is lower.

In addition, your Strength score increase in 2, to a maximum of 18.

Rending Strikes

Level 6 + Troll Paragon Feature

Your unarmed strikes made with your claws or bite ignore resistance and immunity to non-magical damage.

Hardened Hide

Level 10 + Troll Paragon Feature

Your hide grows thicker, causing your skin to become extremely hard to pierce trough. Your AC can't be lower than 15.

In addition, your Constitution score increase in 2, to a maximum of 20.

Improved Regeneration

Level 14 + Troll Paragon Feature

Your regeneration reaches its peak. At the start of your turn, you regain 5 hit points plus your Constitution modifier, if you start with half your hit point maximum or lower, but have at least 1 hit point. If you take acid or fire damage, your regeneration doesn't function at the start of your next turn.

In addition, if you start your turn with 0 hit points, you can spend 1 hit die to activate your regeneration on that turn.

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