Trild (3.5e Creature)

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Size/Type: Tiny Outsider (Evil)
Hit Dice: 1d8 (4 hp)
Initiative: +5
Speed: 10ft
Armor Class: 15, touch 14, flat-footed 13
Base Attack/Grapple: +1/-7
Attack: Battle Axe +3 (1d4-1) or Bite +3 (1d3-1)
Full Attack: Battle Axe +3 (1d4-1) or Bite +3 (1d3-1)
Space/Reach: 5ft/5ft
Special Attacks: Wounding
Special Qualities: Outsider traits, Fire Resistance 5, Amazing Hate, Hardy
Saves: Fort 2, Ref 4, Will 1
Abilities: Str 9, Dex 14, Con 10, Int 10, Wis 8, Cha 8
Skills: Climb +3, Hide +10, Spot +2, Tumble +6
Feats: Improved Initiative, Endurance
Environment: Twisted Planes
Organization: Group (4-30)
Challenge Rating: 1/2
Treasure: Half Standard
Alignment: Neutral Evil
Advancement: 2-21 HD (small)
Level Adjustment: +1
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A small group of figures climb out of a nearby cabinet, each holding an axe their swollen blank eyes focused on their new found prey.”

Trilds live in groups; they are a tiny race of humanoid-like figures. They have large heads with tiny mouths and nose but big, blank, sore looking eyes. Their limbs appear to be rigid as they hobble around when they walk, even so they are very dextrous and are good at diving around or even balancing. Trilds are nearly always seen wearing overalls and wielding an axe, they love hurting things and always hunt together (sometimes even in swarms)


Trilds are the vermin of the Twisted Planes. Hated by all who dwell there and serving very little purpose has, over time made Trilds hardy and thick-skinned. They are used to a rough life and are more than ready to take punishment.

Hardy(Ex): Due to the way in which they have to survive Trilds are hardy. All Trilds have Endurance as a bonus feat and +1 natural armour.

Amazing Hate (Ex): When a Trild comes into contact with a situation it doesn’t like it gains a +2 to its strength and a +50ft enhancement bonus to its speed. This ability is usable once per day and it lasts one round per HD of the Trild.

Wounding (Ex): A wound resulting from the Trilds bite attack bleeds for an additional 1 point of damage there after. Multiple Wounds from the attacks stack. For example a creature that has been bitten three times takes 3 damage a round. The bleeding can be stopped by a successful heal check (DC10) or by the application of a healing spell.

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