Trickster Duskblade (3.5e Class)

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the trickster Duskblade[edit]

this is a class of a series of classes im making for a long term game we have bean bulding them to our game please dont mess with it before dissucing with me first thank you

Races: any and all races that like to mess with elemental and magic magicical tricks

Alignment: Any, but they tend to be neutral.

Starting Gold: 6d4x10 (120).

stats: the trickster dusk blade relies on his smooth words and quick movements to keep one self out of trouple so he leans on his dex and cha mostly with con following up to keep alive Starting Age:around four their nature can be revlieled

class type: full fighter for sake of feat requirments

Table: The Duskblade

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +2 +0 +2 weapon finesse, the novice trickster 4 2
2nd +1 +3 +0 +3 Uncanny Dodge, 4 2
3rd +2 +3 +1 +3 the apprentice trickster 4 2
4th +3 +4 +1 +4 bonus feat Alternate Form fire, frost, and lightning 6 3 3
5th +5 +4 +1 +4 6 3 4
6th +6 +5 +2 +5 the adept trickster Alternate Form acid, sonic 6 3 5 3
7th +7 +5 +2 +5 8 4 6 4
8th +8 +6 +2 +6 bonus feat Alternate Form positive, negative 8 4 6 5 3
9th +9 +6 +3 +6 10 5 6 6 4
10th +15 +7 +3 +7 the expert trickster Alternate Form ethereal, eldritch, 12 6 6 6 5 3
11th +15 +7 +3 +7 Grand Reach 50ft 12 6 6 6 6 4
12th +11/+4/+2 +8 +4 +8 12 6 6 6 6 5 3
13th +16 +8 +4 +8 Improved Uncanny Dodge 14 7 6 6 6 6 4
14th +16 +9 +4 +9 14 7 6 6 6 6 5 3
15th +17/+6 +9 +5 +9 The master trickster 14 7 6 6 6 6 6 4
16th +17/+6 +10 +5 +10 bonus feat 16 8 6 6 6 6 6 5 3
17th +18/+6 +10 +5 +10 16 7 6 6 6 6 6 6 4
18th +18/+7 +11 +6 +11 16 7 6 6 6 6 6 6 5 3
19th +19/+7 +11 +6 +11 bonus feat 18 9 6 6 6 6 6 6 6 4
20th +20/+9 +12 +6 +12 The legendary trickster 20 10 6 6 6 6 6 6 6 6

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Climb (Str), Concentration (Con), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Listen (Wis), Search (Int) Spellcraft (Int), Spot (Wis), Swim (Str) Knowledge (arcana)(Int),.

Class Features[edit]

All of the following are class features of the Duskblade.

Weapon and Armor Proficiency: A duskblade is automatically proficient with metal climbing claws and ligt to medium armor



Uncanny Dodge (Ex): At 2nd level, a duskblade retains his Dexterity bonus to AC even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a dusk blade already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.

Weapon finesse:at level 1 a duskblade learns the right points to hit in a target and gains weapon finesse as a bonus feat

the novice trickster: Along with learning the way of the blade He picks up some handy cantrips to aid him with his plans and tricks you never know when you need a distraction. You get access to sorcerer/ wizard spells you get to choice four plus one modifier and are permeant spells no need to prepare them but you only get the use of them per the spells per day table

the apprentice trickster: As the novice trickster gets more familiar with his cantrips he progress in an apprentice trickster and he learns he can cast his cantrips as a level one spell as to add his charisma modifier to damage dice and other uses


Alternate Form: A duskblade can change his sword blade from its physical material to different elements starting with fire, frost, and lightning at 4th level. At 6th level he can use the elements acid and sonic, at 8th he can use the elements positive and negative and at 10th he can use the elements ethereal and eldritch. What each of these elements do is up to the DM.


Bonus Feat: At 4nd level, a duskblade gains a bonus figter feat,a duskblde gains an additional bonus feat from the, fighter feats every 4`` levels after.


The adept trickster duskblade: As the trickster gets comfortable casting his cantrips he gets to add two more cantrips from any cantrip list and add it to his Arsenal of permanent cantrips along with choosing a meta magic feat that uses his spells per day slots as cost


Grand Reach: at level 11, a duskblade can channel magical energy (using whatever element his sword is currently made of) into a ranged slash attack. This attack goes 50ft at hitting everything in its path dealing damage equal to the sword's usual damage using this element. This is a full round action.

the expert trickster Living this long being a cheeky smart arse you’ve picked up some fair few tips and tricks along the way you get to choose to more cantrips you’ve either come across or heard of to add to your arsenal along with being more in tune with your spells choose another meta magic feat


Improved Uncanny Dodge (Ex): At 13th level and higher, a duskblade can no longer be flanked. This defense denies a rogue the ability to sneak attack the duskblade by flanking him, unless the attacker has at least four more rogue levels than the target has duskblade levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.

The master trickster As you finish your training your training with your bladd you spend more time learning about your magic abilities and start having an increase in your power over your Arsenal of cantrips you get to choose just one more cantrip to complement your list and start to increase how many times a day you use your spells and how much you affect them choose one more meta magic feat


The legendary trickster Over the years people have come to learn and respect your name as with a swipe of your blade or a flick of your wrist you can decide the fate of some people and the learn cantrips are nothing to laugh about in the hands of the expericed choose one more meta magic feat to finish your power pull and enjoy the fun


Retten's Duskblade Starting Package[edit]

Race: animals.

Weapon: metal claws.

Skill Selection: Pick a number of skills equal to 2 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Climb 4 Str
Concentration 4 Con
Search 4 Int
Spellcraft 4 Int

Bonus Feat: Dodge

Feat: claws (Bastard Sword)

Gear: Studded Leather, Light Steel Shield, Bedroll, 5 Torches, 5 Days Supplies.

Gold: 15 gp.


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