Tren (4e Race)

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Young and powerful reptilians hybrids, combining the best of lizardfolk and troglodytes

Racial Traits
Average Height: 6'-8'
Average Weight: 200-350 lbs.
Ability Scores: +2 Strength, +2 Dexterity or Constitution
Size: Medium
Speed: 6 squares
Vision: low-light
Languages: Common, Draconic
Skill Bonuses: +2 Athletics, +2 Dungeoneering.
Reptilian: Your race is reptilian and is cold-blooded. You have the reptile keyword.
Swamp Walk: You ignore difficult terrain that is mud or shallow water.
Stench: You have the Stench racial power.

Stench Tren Racial Power
You exude a foul stench when under stress.
Immediate Reaction Personal
Trigger: You are hit by an attack.
Effect: You gain an aura 1 until the end of the encounter. Creatures in the aura take a -1 penalty to attack rolls.

Tren are a powerful reptilian race. They were created by yuan-ti as guards and enforcers by using ancient sarrukh technology to mix lizardfolk and troglodyte heritage. Since the fall of the yuan-ti empire, they can be found in various reptilian communities, from lizardfolk to vestiges of yuan-ti. Some have even formed their own sparse villages.

Play a Tren if you want...

  • to combine lizardfolk cunning and troglodyte brutality.
  • to be a deadly reptilian literally bred to battle.
  • to mercilessly torment your opponents around the battlefield.
  • To be a member of a race that favors the Avenger, Barbarian, Fighter, Monk, Ranger and Warden classes.

Physical Qualities[edit]

Average tren are high as humans, but tall individuals may be tall as a dragonborn. they resemble lizardfolk in shape, with a lizard like face and a long, strong tail suitable for swim, but they have thicker scales and a wider, bulkier body structure typical of troglodytes. as troglodytes, tren secrete a musky odor when they are raging or frightened that they show discrete ability to use for disorientate opponents, and their eyes are able to see in darkness. Tren scale color may be both greenish and greyish kind, and sometimes even a combination of the two, for example a silvery or olive green. Thanks their dual heritage, tren are greatly versatile warriors, able to fit every role on the battlefield, but they are not exactly the best spellcasters.

Playing a Tren[edit]

Tren are essentially warriors, working to find a balance between instinct and tactics. Even if their intelligence is mostly focused on military and battle, this does not mean they are just mindless thugs: they are perfectly able to apply their warlike attitude in reasoning, tactically planning their moves and thinking before acting, a tren rarely acts imprudently. Tren do not understand the concept of family, as they normally consider their own tribe as a family, and consider the idea of restricted family a clue of the non-scaled one's stupidity. Because of their stench, tren are mostly spited by civilized humanoids, and so tren prefer the company of other scaled ones such as yuan-ti and troglodytes, and form strong fire-forged friendship with other warlike reptilians such as khaasta, asabi and dragonborn.

Tren Characteristics: Equilibrated, independent, warlike, proud, brutal, clever, tactical

Male Names: Ssolatars, Guskh, Vaskhulus, Larss, Garokks

Female Names: Seskar, Ssenha, Hazorrduss, Zarakss, Sserunah

Tren Adventurers[edit]

Three sample tren adventurers are described below.

Larss is a tren barbarian. He has developed a sense of warlike camaraderie and wonders if this is similar to that "family" those non-scale people speak of. As part of his heritage as a creation to enforce, he channels his power into protecting allies. Sometimes he feels a rush of something inherently warm-blooded, but he is unsure of what it is.

Garokks is a tren ranger. Capitalizing on their calculating nature as tren, Garokks maneuvers prey to his advantage with his stench as well as weapons. He sees allies often as unnecessary, having been shunned by other races for his nature. To hunt greater game, however, he sees slowly the need arise for comrades, lest he act imprudently.

Seskar is a tren monk. To tame the mind better and increase one's intelligence, she seeks to further her mental capacity to match her physical prowess to become a better warrior. The practice of solitude is no bother to her, as even other monks tend to steer clear of her. Loneliness is an emotion for the weak-minded, or so she believes. In her quest for strength, she may learn of the strength in numbers.

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