Tree planter
Class Features[edit]
<-Max lvl for tree abilities is 10 ( dm can choose if it mutates ) normal tree - photosynthesis ( use sun for food and fatigue infinite cantrips during the day must be sun bathing ), barkskin(+2ac), regrowth ( must be touching dirt during the day ), thorny vines ( 2d10 dmg ) max of 10 ft user not affected, root grapple +10 grappling ( speed reduced to 0 ), razer leaf (1d4 120 ft range), bear fruit ( makes 3 fruit that heal 1d6 and fills up the user action to make and action you eat) root armor (+1 ac), regrowth ( fast heal 3 uses full action and you prone ) Mutation chance 2% 1d 100 poison is 4x effective dislike metal -2 base attack and -2 ac any metal Craft Int Perform Cha Profession Wis ->. All of the following are class features of the <-class name->.
Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.
Spells: <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:
Normal tree photosynthesis Normal tree bark skin Normal tree razer leaf Normal tree thorny vines Normal tree root grapple Normal tree regrowth Normal tree Normal tree bear fruit Normal tree root armor Normal tree Normal tree Normal tree
You may use cantrips an infinite amount of time during the day if you have photosynthesis ( druid spell list unless you have a corresponding abnormal tree)
Abnormal tree Abjur - 2 spells per day per lv given to tree Abnormal tree Conj - 2 spells per day per lv given to tree Abnormal tree Div - 2 spells per day per lv given to tree Abnormal tree Ench - 2 spells per day per lv given to tree Abnormal tree Evoc - 2 spells per day per lv given to tree Abnormal tree Illus - 2 spells per day per lv given to tree Abnormal tree Necro - 2 spells per day per lv given to tree Abnormal tree Trans - 2 spells per day per lv given to tree Abnormal tree Univ - 2 spells per day per lv given to tree
Level | Spells Known | |||||||||
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0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
1st | — | — | — | — | — | — | — | — | — | — |
2nd | — | — | — | — | — | — | — | — | — | — |
3rd | — | — | — | — | — | — | — | — | — | — |
4th | — | — | — | — | — | — | — | — | — | — |
5th | — | — | — | — | — | — | — | — | — | — |
6th | — | — | — | — | — | — | — | — | — | — |
7th | — | — | — | — | — | — | — | — | — | — |
8th | — | — | — | — | — | — | — | — | — | — |
9th | — | — | — | — | — | — | — | — | — | — |
10th | — | — | — | — | — | — | — | — | — | — |
11th | — | — | — | — | — | — | — | — | — | — |
12th | — | — | — | — | — | — | — | — | — | — |
13th | — | — | — | — | — | — | — | — | — | — |
14th | — | — | — | — | — | — | — | — | — | — |
15th | — | — | — | — | — | — | — | — | — | — |
16th | — | — | — | — | — | — | — | — | — | — |
17th | — | — | — | — | — | — | — | — | — | — |
18th | — | — | — | — | — | — | — | — | — | — |
19th | — | — | — | — | — | — | — | — | — | — |
20th | — | — | — | — | — | — | — | — | — | — |
Power Points/Day: A <-class name->’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: <-class name->. In addition, he receives bonus power points per day if he has a high <-relevant ability-> score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.
Powers Known: <-Delete this section if this class does not manifest powers. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. <-pluralized class name-> choose their powers from the following list:
0—<-powers, powers, powers->
1st—<-powers, powers, powers->
2nd—<-powers, powers, powers->
3rd—<-powers, powers, powers->
4th—<-powers, powers, powers->
5th—<-powers, powers, powers->
6th—<-powers, powers, powers->
7th—<-powers, powers, powers->
8th—<-powers, powers, powers->
9th—<-powers, powers, powers->
Maximum Power Level Known: This column determines the highest level power he can learn at this level.
To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.
<-extraordinary class feature-> (Ex): <-class feature game rule information->
<-psi-like class feature-> (Ps): <-class feature game rule information->
<-spell-like class feature-> (Sp): <-class feature game rule information->
<-supernatural class feature-> (Su): <-class feature game rule information->
<-class feature->: <-class feature game rule information->
<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->