Tree Dwelling Elephant (3.5e Creature)
Tree Dwelling Elephant | |
---|---|
Size/Type: | Huge Magical Beast |
Hit Dice: | 11d10+55 (115 hp) |
Initiative: | +0 |
Speed: | 40 ft. (8 squares) |
Armor Class: | 17 (–2 size, +2 dexterity, +7 natural), touch 8, flat-footed 15 |
Base Attack/Grapple: | +11/+29 |
Attack: | Gore +19 melee (2d8+15) |
Full Attack: | Slam +19 melee (2d6+10) and 2 stomps +14 melee (2d6+5); or gore +19 melee (2d8+15) |
Space/Reach: | 15 ft./10 ft. |
Special Attacks: | Trample 2d8+15 |
Special Qualities: | Darkvision 60 ft., Low-light vision, scent |
Saves: | Fort +12, Ref +7, Will +6 |
Abilities: | Str 30, Dex 14, Con 21, Int 10, Wis 15, Cha 7 |
Skills: | Balance +15, Climb +15*, Jump +14*, Listen +10, Spot +10, Tumble +20* |
Feats: | Acrobatic, Alertness, Endurance, Iron Will. |
Environment: | Warm plains |
Organization: | Solitary or herd (6–30) |
Challenge Rating: | 9 |
Treasure: | None |
Alignment: | Any |
Advancement: | 12–22 HD (Huge) |
Level Adjustment: | — |
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Massive herbivores of tropical lands, elephants are unpredictable creatures but nevertheless are sometimes used as mounts or beasts of burden.
This specific race, the tree-dwelling elephant, was possibly reared by elves and then trained specifically for that purpose. They are among the cutest things in the multiverse.
Combat[edit]
Elephants tend to charge at threatening creatures. Tree-dwelling elephants are even funnier, climbing onto trees they don´t know how to get down from. Sometimes they fall on an appropriately placed lion, or other predator.
Trample (Ex): Reflex half DC 25. The save DC is Strength-based.
Bombard (Ex): A falling elephant may attempt to squish those under himself. By voluntarily dropping from a height on a specific area, the elephant may use his full 8.000 pounds to leave its target flat. By falling on a target, the elephant deals 16d6+10 plus 1d6 per every 10 feet fallen to anybody in the area it falls. The save DC is strength-based.
The elephant uses cleverly its skills to protect itself from a fall. It usually uses a DC 15 jump check to jump downward, ignoring 1d6 of damage and converting the next 2 dices into sub-dual, then uses a tumble check DC 30 to ignore the next 2 dies of damage. That way it ignores the first 3d6 damage, and suffers as nonlethal the next 2d6. All subsequent die are normal damage.
Note: This attack should ideally deal 44d6 damage +1d6 per every 10 feet fallen. Use it like that if you want, but to me an elephant´s body doesn´t apply its full force in all parts at once... and it´s unbalancing for an 11 HD critter to deal that much damage.
*Skills: Tree-dwelling elephants gain a +4 racial bonus to climb, jump, and tumble.
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