Treant Sapling (4e Creature)

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A child treant.

Treant Sapling[edit]

From Final Fantasy XI
Treant Sapling
Level 3 Controller
Medium Fey Magical Beast (plant)
XP 150
Initiative +1Senses Perception +3 Senses Low-light vision
HP 51; Bloodied 25Hit Points 51
Regeneration 2
AC 17; Fortitude 16, Reflex 14, Will 15
Vulnerable fire (a treant sapling takes ongoing 5 fire damage [save ends] when damaged by fire.)
Speed 5 (forest walk)
Basicmelee.png Slam ♦ At-will
Effect: +7 vs. AC; 1d8+3 damage.
Area.png Minor Tremor ♦ At-will
Effect: Area blast 3 within 6; +8 vs. Reflex; 1d8+4 damage; and the target(s) is knocked prone. MISS: The target is knocked prone (no damage).
Close.png Awaken Forest ♦ Encounter
Effect: Close burst 3; Trees come alive and attack treant sapling's enemies; +7 vs. AC; 1d8+3 damage. The treant sapling makes new attack rolls when it sustains the power.
Skills +8 Nature
Str 17 (+4) Dex 10 (+1) Wis 14 (+3)
Con 16 (+4) Int 12 (+2) Cha 10 (+1)
Alignment Unaligned Languages Elven

Treant Sapling Tactics[edit]

The treant sapling uses Awaken Forest at the start of the encounter, then keeps its distance and uses Minor Tremor. It tries to stay out of melee combat if it can.

Treant Sapling Lore[edit]

A character knows the following information with a successful Nature check.

DC 12: Treant saplings are the young versions of the huge treants that reside in ancient forests. Although much weaker than their full-grown counterparts, they can still pose a danger to small parties.

DC 16: Treant saplings can make the trees surrounding them attack opponents. Although the trees are somewhat weak, a large number is a danger.

DC 20: Treant saplings attempt as much as possible to remain out of close combat. They can cause small earthquakes.

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