Travelling Plague Carrier (3.5e Template)

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Travelling Plague Carrier[edit]

Plague Phoenix

Size/Type: Medium Magical Beast (Fire)
Hit Dice: 6d10 (33 hp)
Initiative: +9
Speed: 15 ft. (4 squares),fly 65 ft. (14 squares)
Armor Class: 17 (+5 Dex, +1 natural, +1 force field), touch 16, flat-footed 12
Base Attack/Grapple: +8/+9
Attack: Talons +9 melee(1d4+1 plus 1d4 fire damage plus disease)
Full Attack: 2 talons +9 melee (1d4+1 plus 1d4 fire damage plus disease) and bite +4 melee(1d6 plus disease)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, burning claws
Special Qualities: Immunity to fire, vulnerability to cold, spell resistance 18, force field, wandering sickness, plague jump
Saves: Fort +10, Ref +15, Will +10
Abilities: Str 12, Dex 20, Con 11, Int 12, Wis 16, Cha 16
Skills: Sense Motive +11, Bluff +11, Appraise +9, Spellcraft +10
Feats: Improved Initiative, Flyby Attack, Empower Spell-like Ability (burning hands)
Environment: Deserts or other hot, dry places
Organization: Solitary or small flock (5-6)
Challenge Rating: 9
Treasure: Standard coins, 50% goods, 150% items
Alignment: Usually chaotic neutral
Advancement: 7-11 HD (Medium), 12-22 HD (Large)
Level Adjustment: --
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The creature hovering before you is a large flaming bird, flapping its wings. Smoke comes off of it and its eyes glint darkly as it swoops at you.

Travelling plague carriers carry a vile parasite that can teleport from creature to creature at will and weaken them or even drive them insane.

Creating a travelling plague carrier[edit]

This is an aquired template that can be applied to any living creature other than oozes or those immune to diseases.

Hit Dice[edit]

The infected creature loses 2 HD and the according Hit Points.


The creature's speed is reduced by 5 feet.


A creature hit by the carrier's natural attack (if any) must make a DC 12 Fortitude save or be affected with an unnamed minor disease (Save DC 12, damage 1d4 Dex, Incubation period 1 day.)

Special Qualities[edit]

Wandering Sickness: If the creature is lowered to 0 hit points or lower, the plague inside it jumps to the character that slayed the creature. That creature is now affected by the travelling plague, which like mummy rot, cannot be fended off by successful saves. It also cannot be gotten rid of by magical healing less than a wish or miracle. The disease can, however, be dispelled by using a damaging spell on the infected character. The disease has a save DC of 17, damage 1d6 Dex and a -2 penalty on saving throws other than that of the plague, and a chance to attack the nearest living creature at a random time the next day, as well as an incubation period of one day. The carrier is treated as though always affected by the disease.

Plague Jump: The parasite inside of the creature may as a free action, jump to another living thing as the dimension door spell. The original creature is immediately cured and the new creature is immediately infected.


No ability scores are changed except for the Dex damage from the plague.


These creatures are always loners lest they infect companions.

Challenge Rating[edit]

The challenge rating is increased by 2.


By character class.

Level Adjustment[edit]


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