Tratumm (4e Race)

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Large eared creatures of the Feywild

Racial Traits
Average Height: 5'5-6'8
Average Weight: 110lbs-200lbs
Ability Scores: +2 Intelligence and +2 Constitution or Charisma
Size: Medium
Speed: 6 squares
Vision: Low-light
Languages: Common, Elven
Skill Bonuses: Perception +2, Arcana +2
Keen Hearing: You gain a +2 bonus to Perception checks using your sense of hearing.
Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Tame Mind: You gain a +1 racial bonus to Will.
Auditory Advantage: As a result of your extraordinary hearing, it is much harder for enemies to attack you unawares. You gain a +1 racial bonus to your AC against opportunity attacks. This bonus increases to +2 at 11th level, and +3 at 21st level.

Coming from the distant realm of the Feywild, the tratumm are humanoid creatures with enlarged and extra ears that give them extraordinarily keen hearing. They are born of a deviation of the typical elf, infused with energies of the wild. As an evolutionary tactic, they have developed an amazing sense of calmness to overcome sensory overload from their keen hearing. They spend much of their life in seclusion in the Feywild, training their minds like monks amid mysterious and hidden locations of solace.

Play a tratumm if you want...

  • To be able hear things that other races cannot.
  • To come from a distant, mysterious place.
  • To be a member of a race that favors the Psion, Wizard and Warlord classes.

Physical Qualities[edit]

The tratumm are attractive humanoids with facial features resembling elves, with high cheekbones and graceful stature. In addition to a pair of elven pointed ears, they also have a pair of large fox-like ears atop their head. They have long, hard fingernails and peach fuzz on their bodies. Their eyes are usually green or blue, and their hair is long and bright-colored, with a wide array of shades that range from human like colors to pure white or even light green. Males tend to braid their long hair while females prefer a wild look. They commonly live for 300 years, and stay healthy and active until death.

Attitudes and Beliefs[edit]

Tratumm are very reserved people. They generally keep even temperaments and hate to feel intense emotions that force them to act. A calm mind is the greatest asset to a tratumm, proving they can tune out white noise to hear what is necessary information. They dislike people and places that are boisterous, and prefer the calm of countrysides compared to bustling metropolises. To the average tratumm, the hustle of life has made people wasteful and forgetful. What makes life centered is balance and moderation.

Roleplaying a Tratumm[edit]

The tratumm are an ancient race who have served Corellon as their creator throughout the eons. This has aligned them with elves for the most part of history, and they swore to Corellon that they would forever serve to preserve elven society. However, they do not often see themselves as slaves so much as keepers of a race that is more like their younger sibling. Tratumm are slow to judge but have long memory. They train their minds against things like prejudice and value mental fortitude above all else. However, as they are still fey, they can still enjoy a good joke and make merry.

Tratumm Characteristics: Durable, brave, jolly, friendly, calm

Male Names: Hauzen, Lauthan, Mifeltu, Nafahl, Nerab

Female Names: Naslyo, Prieha, Palynda, Blohar, Kileya

Tratumm Adventurers[edit]

Tratumm venture out for Corellon and the elves for the most part. They have been known to go about in search of Lolth's forces, as well as scout for orc encampments ahead of battles. Most of the time, in their travels, they spread the beauty of Corellon as a patron of the fey arts as well as preach against enemies of the elves.

Psion. Invoking on their mental prowess, the tratumm mess with the minds of enemies with a cool and calculating head as psions. These tratumm tend to be very zealous and proud of their powers over others whom they consider dullards.

Wizard. Unlike the psions, tratumm who are merely curious often become humble wizards. They make use of the magic around and inside them with the accruement of knowledge, which they also find to be the finest sharpening of the mind.

Warlord. Sometimes a tratumm believes themselves fit to play a battlefield like a chessmaster. These are the warlord tratumm, who utilize their intelligence to maneuver allies in great feats of battle tactics. These tratumm can be a bit overbearing in the belief of their own importance.

Below are three examples of tratumm adventurers:

Rulika is a tratumm warlord who has fought countless battles as a general leading elven forces against worshippers of Gruumsh. In her most recent battle, her slip of judgment resulted in a crushing defeat and the loss of many cherished comrades. She lost her will to lead and fight, deserting battle in shame. Her original deployers believe her to be dead, and she has lost the favor of Corellon as she ran from battle. She wanders the natural world, soul searching for a will to return to battle once more.

Pfergen is a tratumm wizard that has studied for years within the elven city of Enstad. He finds his best friends in literature rather than in others and is often bullied for that. To pursue knowledge without the heckling of these distractions, Pfergen seeks further solace in travels where he may learn more about the arcane powers he is capable of.

Selivar is a tratumm psion who grew disgusted of Corellon's protectiveness for elves. She feels the tratumm have been neglected by their god, and so it is mindless to continue obeying him. She has solicited the attentions of a drowic cult and seeks to use her expertise to help Lolth defeat the elves.

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