Traceur (5e Subclass)
From D&D Wiki
A traceur is a practitioner of parkour.
- Aerial Artistry
Starting at 3rd level, you gain the ability to move with incredible speed, precision, and power. Few obstacles can prevent you from reaching your destination.
When you move, you can instead take two short movements by "flying." Each movement is half your speed, and you must end each one on a solid object or the ground. If you do not, you fall and your movement ends.
- Feather Fall
Starting at 9th level, you no longer take damage from falling.
- Freedom of Movement
At 13th level, your agility, speed and flexibility allow you to escape from almost any danger. Your movement is unimpeded by difficult terrain, and spells and other magical effects cannot reduce your speed nor cause you to be paralyzed or restrained. You can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has you grappled. Finally, being underwater imposes no penalties on your movement or attacks.
- Aerial Mastery
Starting at 17th level, when you move using your Aerial Artistry feature, you can make four short movements by "flying," instead of two.