Tome of Flaws: Descriptions of Addictions, Flaws and Phobias Z (3.5e Sourcebook)
Zelphin (Substance Addiction)
Description: This plant is common along the coast of seas. The plant turns yellow when dried. Once lit, it must be smoked for at least one round, and will take two rounds to take effect. Initial Effect: The character has a sense of calm and the colors that they see are different than normal.
Secondary Effect: The character has a +2 to Spot checks for the next hour.
Side Effects: After the drug wears off, the character has a 1% chance of going color blind.
Overdose: None.
Delivery: Smoked.
Addiction Rating: Negligible.
Price: 1 Copper per dose
Resistance DC: 10
Alchemy DC: 10
Zoophobia (Phobia)
Trigger: Natural animals.
Effect: When encountering natural animals, the character must make a Will Save equal to 10+ their level.
Each round the character is in the presence of their Phobia (animals, spells, natural effects and the like) they must make a Will Save and it is increased by one each round.
If they fail their save, they suffer from the following effects:
The first time they fail their check they become Shaken.
The second time they fail their check, they become Frightened.
The third time they fail their check, they become Panicked.
A character that is no longer in the presence of their Phobia can make a DC check based off their last failed roll to remove the effects of the Phobia. They can only make this roll once every ten minutes.
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