Tlahuelpuchi (5e Race)

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Tlahuelpuchi[edit]

An astute government worker assigned to the vital records department kept noticing a strange phrase on the line marked “cause of death” on many death certificates, especially among those of infants in the more rural areas of the state. The phrase was “chupado por la bruja” or, “sucked by the witch.” This resulted in an investigation into the rural areas by the state authorities from the capital. This strange cause of death was ascribed to the deaths of hundreds of deaths of infants over the years exhibiting the same symptoms and conditions: severe bruising and discoloration of the upper body with time of death usually at night.

What is a Tlahuelpuchi?[edit]

Tlahuelpuchi are similar to vampire. Instead of being a pale undead with the ability to transform into a bat, Tlahuelpuchi is a normal looking creature with the ability to transform into birds. Tlahuelpuchi and vampire share many weakness like being stabbed with a wooden stake and avoiding garlic. Tlahuelpuchi, like a vampire, cannot enter into building uninvited. The Tlahuelpuchi must fly over his victim's house in the form of a cross from north to south, east to west to enter uninvited. While Tlahuelpuchi does not have a weakness to running water, they refuse to drink blood near tiny metal objects like scissors, mirrors, or holy items made from metal.

Creation of Tlahuelpuchi[edit]

There is two ways Tlahuelpuchi is created: by birth or by a family curse.

When a baby is born on a certain month, there is a chance that they are cursed with Tlahuelpuchi. It is unknown which calendrer determines the the cursed month. Some says that it a period of the year instead of a single month. Through childhood, no one is aware of this slumbering curse. Once the child hits puberty, the curse awaken and transform the newly teen into a Tlahuelpuchi.

If Tlahuelpuchi is killed because directly or indirectly by a family member, the curse moves to that family member. For this reason, Tlahuelpuchi's family actively try to keep Tlahuelpuchi alive and safe.

Physical Description[edit]

Tlahuelpuchi appears exactly like the original race. For this reason it is really hard to find a Tlahuelpuchi among the normal folks. Hunters often set stake outs near babies as the best way to find Tlahuelpuchi is when they are hunting.

Society[edit]

Adult Tlahuelpuchi are very territorial of other adult Tlahuelpuchi. They often drive away or guide hunters to Tlahuelpuchi in their territory. Tlahuelpuchi are well known to make friends with other "monstrous" creatures. When Tlahuelpuchi is not protected by their family, Tlahuelpuchi are known to stay with a witch or a hag. Tlahuelpuchi and the spellcaster often work together to ward off or trick hunters away from their homes.

Children Tlahuelpuchi have the same society as their parents. As a child, Tlahuelpuchi curse has not triggered and the children is unaware of being different from others.

Tlahuelpuchi Names[edit]

Tlahuelpuchi's name is unchanged from their original race

Tlahuelpuchi Traits[edit]

Mexican Dhampir
Ability Score Increase. Increase one ability score by 2 and increase a different one by 1, or increase three different ability scores by 1. If you are replacing your race with this lineage, replace any Ability Score Increase you previously had with this.
Age. You age at the same rate as a normal creature of your original race
Alignment. As Tiahuelphuchi come from many backgrounds, they do not lean to any alignment
Size. You have the same height and size from your original race.
Speed. You have the same speed from your original race.
Ancestral Legacy. If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.

If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.
Family Curse. If you die because of your family (directly or indirectly), they are cursed and become Tlahuelpuchi. This curse remains even if you are brough back to life or unlife (undead).
Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. If you are replacing your race with this lineage, you retain any languages you had and gain no new languages.
Subrace. Adult or Child

Child[edit]

Tlahuelpuchi's special power and thirst for blood does not start until reaching puberty. As such, a child Tlahuelpuchi is exactly the same as a normal creature of that race. It is impossible to determine the difference between child Tlahuelpuchi and a normal child.

Slumbering Powers. You gain all features from your original race including the subrace. As a child, you have the exact abilities as a member of the original race.
Awaking Powers. When you enter puberty, change your subrace to adult. You loose all features of your original race gained from this subrace. This process can happen over night or over a period of several years depending on the GM.


Adult[edit]

Your powers of being Tlahuelpuchi is awaken since puberty. As such, you have transformed into a blood thirsty creature. It is said that a female infant's blood taste so good that all other sources of blood taste nasty. Thankfully, you only have to feed once per month.

Bird Shape. As an action, you rip yourself from your legs and transform into a bird. You legs become incapacitated and you no longer can control them. They are objects (body part) with an AC of 8 and HP equal to your level. These legs are immune to all damage types except fire.

Meanwhile the rest of your body polymorph into any bird creature of CR 0 or 1/8. Vultures and turkeys are popular choice. While in this form, you have the following:

  • You keep your original intelligence and wisdom scores
  • You have at least darkvision of 60 ft and flying speed of 30 ft.
  • You cannot cast spells or concentrate on spells.
  • You always produce a 5 ft dim light which may make it difficult to stay hidden (usually disadvantage on stealth checks). If you drink blood within the last 1 hour, you create 5 ft of bright light and additional 5 ft of dim light.

When your polymorph end, you become mist. In the same turn as your polymorph ends, your misty self travels to (and teleported to if something in the way) your discarded legs. You instantly combine together as you return yourself back to normal. As per normal to the polymorph spell, you take any remaining damage.

As an action, you can jump on top of your discarded legs (if you are within 5 ft of your legs) and revert back to normal.

If your legs are destroyed, changed too much to be still called your legs (like pouring salt into the "stumps" of the leg), or you failed to revert back before sun rise, you become the creature that you are polymorphed into. You can regain your legs and transform back into your normal self through regeneration or wish spell.

You cannot use Bird Shape when you are a bird and you can use this trait once per long rest.
Vampiric Bite. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points or in Bird Shape, you have advantage on attack rolls you make with this bite.

When you attack with this bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice:

  • You regain hit points equal to the piercing damage dealt by the bite.
  • You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite.

You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.


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