Titanic Boar (3.5e Creature)

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Titanic Boar

CR 15

N Gargantuan animal
Init/Senses +0/low-light vision; Listen +7, Spot +5
AC 26, touch 6, flat-footed 26
(-4 size, +20 natural)
hp 349 (25 HD)
Fort/Ref/Will +26/+14/+15
Speed 40 ft. (8 squares)
Melee gore +29 melee (3d8+22)
Base Atk/Grp +18/+45
Special Actions ferocity, trample
Abilities Str 41, Dex 10, Con 31, Int 2, Wis 13, Cha 4
SQ scent
Feats Alertness, Great Fortitude, Toughness
Skills Listen +7, Spot +5
Advancement
Ferocity (Ex) A titanic boar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.
Trample (Ex) As a standard action during its turn each round, a titanic boar can trample a Huge or smaller opponent. This attack deals 3d8+22 points of bludgeoning damage. A trampled opponent can attempt either an attack of opportunity at a -4 penalty or a Reflex save (DC 37) for half damage.

Your host laughed when he told you the boars of his hunting grounds were a bit different than what people are usually used to. When you stare into the plate-sized eyes before you and feel the damp warmth of the ferocious snorting on your face, you are inclined to agree with him.

Titanic boars are monstrous creatures that are either created (through powerful magic or hideous science), or occur naturally in some secluded areas. They behave largely like any other boar, with the obvious difference being their size: titanic boars are larger than most houses, and indeed will lay waste to villages and hamlets, sometimes by accident. Only a fool would willingly anger such a creature: they fight to the death, usually their opponents.

Combat[edit]

Titanic boars are fearless combatants (and why wouldn't they be?), and seek to charge a foe as soon as possible. Once in the fray, a titanic boar will alternate between devastating gores and trampling as many foes as possible. They always attack whoever dealt them damage last: they're stupid, but they're also vengeful.


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