Titan Domain (5e Subclass)

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Titan Domain[edit]

Cleric Domain

This is a Domain of those who follow the oldest rulers. Those known as the Titans, who ruled before the known Gods, banished and mainly forgotten. The surviving after The Great War of The Gods were banished to the furthest pits of Tartarus, where even with their immortality, their existence becomes diminished. Within those of the banished, few assimilated the powers of the underworld and Tartarus, allowing their powers to reach all planes of existence. Those who call upon or follow the power of the Titans are clerics whose powers are generally shrouded in mystery. How they were able to gain the acceptance of the Titans, or how they were able to borrow their powers are known to few, mainly those who have the powers of the Titans.

Titan Domain Spells
Cleric Level Spells
1st shield, chaos bolt
3rd scorching ray, find steed
5th fly, fireball
7th fire shield, stoneskin
9th conjure elemental, immolation
Superior Strength

Starting at 1st level, you gain proficiency in the Athletics skill, and add twice your proficiency bonus in checks made with it, and you can add your Wisdom modifier to your Strength (Athletics) and Constitution checks.

In addition, whenever you roll an Strength (Athletics) check and roll a number under 9, you can choose that number instead.

Godly Might

At 2nd level, you can use your Channel Divinity as a bonus action to enhance your Strength, gaining the following benefits for 1 minute:

  • You gain advantage on Strength checks and saving throws.
  • You are consider to be one size larger than you are. This doesn't affect your actual size or occupied space.
  • Once in each of your turns, you add your Wisdom modifier to your damage rolls.
Impenetrable Skin

At 6th level, you can make yourself impervious to damage. When you activate your Godly Might, as part of the same bonus action you can spend another use of Channel Divinity to grant yourself resistance to slashing, piercing and bludgeoning damage for the duration.

Divine Brawler

Starting at 8th level, you add 1d8 to the damage of any melee weapon attack or unarmed strike you make using Strength. This increases to 2d8 at 14th level.

Empyrean Might

At 17th level, you gain the power of titans. When you use Titanic Might, your size becomes Huge, if it is lower, and your Strength and Constitution scores become equal to your Wisdom score, if they are lower than that, for the duration. This change affects your maximum amount of hit points.

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