Titan (5e Creature)

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Titan[edit]

Gargantuan giant, neutral


Armor Class 16 (natural armor)
Hit Points 615 (30d20 + 300)
Speed 60 ft.


STR DEX CON INT WIS CHA
30 (+10) 10 (+0) 30 (+10) 10 (+0) 10 (+0) 10 (+0)

Saving Throws Str +19, Dex +9, Int +9
Skills Athletics +28, Perception +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned, stunned
Senses darkvision 120 ft., passive Perception 19
Languages Common, Giant
Challenge 30 (155,000 XP)


Immensity. The titan can move through the space of a creature or object of Gargantuan size or smaller, and it does not treat such creatures as difficult terrain. If the titan moves through a creature's space, the creature must make a DC 20 Dexterity saving throw, taking 55 (10d10) bludgeoning damage on a failure. A creature can only be made to make this save once per round.

Magic Weapons. The titan’s weapon attacks are magical.

ACTIONS

Warhammer. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 32 (5d8 + 10) bludgeoning damage.

Rock. Ranged Weapon Attack: +19 to hit, range 30/120 ft., one target. Hit: 65 (10d10 + 10) bludgeoning damage.


The titans roam the deserts and mountains of the multi-verse. They do wield bludgeoning weapons and rocks and will not hesitate to use them on enemies. Unlike typical hill giants, whom they are said to most resemble, and they do hate this comparison, titans hold themselves with greater discipline.


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