Timelord (5e Class)
From D&D Wiki
time lord[edit]
Time Lords[edit]
Creating a time lord[edit]
- Quick Build
You can make a time lord quickly by following these suggestions. First, dexterity should be your highest ability score, followed by intelligence. Second, choose the <!-background name-> background.
Class Features
As a time lord you gain the following class features.
- Hit Points
Hit Dice: 1d8 per time lord level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per time lord level after 1st
- Proficiencies
Armor: light
Weapons: all swords
Tools:
Saving Throws: dexterity, intelligence
Skills: history, perception
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) {{{item1a}}} or (b) {{{item1b}}}
Level | Proficiency Bonus |
features | power points | Features |
---|---|---|---|---|
1st | +2 | 1 | understanding time | |
2nd | +2 | fear of the cosmos | ||
3rd | +2 | shifting | ||
4th | +2 | Ability Score Improvement | ||
5th | +3 | insanity | ||
6th | +3 | doubles | ||
7th | +3 | — | ||
8th | +3 | Ability Score Improvement | ||
9th | +4 | — | ||
10th | +4 | remembrance | ||
11th | +4 | slipping in and out | ||
12th | +4 | Ability Score Improvement | ||
13th | +5 | — | ||
14th | +5 | rewrite | ||
15th | +5 | — | ||
16th | +5 | Ability Score Improvement | ||
17th | +6 | time itself | ||
18th | +6 | — | ||
19th | +6 | Ability Score Improvement | ||
20th | +6 | — |
<!-Class Feature->[edit]
<!-Class feature game rule information->
- <!-Use semi-colons for subheaders->
<!-Subclass Feature->[edit]
<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
<!-Class Feature->[edit]
<!-Class feature game rule information->
<!-Class Option 1->[edit]
<!-For subclasses introduce this class option here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
<!-Class Option 2->[edit]
<!-Introduce this subclass here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
Spell List[edit]
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
<!-1st level spell list->
- 2nd Level
<!-2nd level spell list->
- 3rd Level
<!-3rd level spell list->
- 4th Level
<!-4th level spell list->
- 5th Level
<!-5th level spell list->
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
Back to Main Page → 5e Homebrew → Classes