Timelord (5e Class)

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time lord[edit]

Time Lords[edit]

Creating a time lord[edit]


Quick Build

You can make a time lord quickly by following these suggestions. First, dexterity should be your highest ability score, followed by intelligence. Second, choose the <!-background name-> background.

Class Features

As a time lord you gain the following class features.

Hit Points

Hit Dice: 1d8 per time lord level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per time lord level after 1st

Proficiencies

Armor: light
Weapons: all swords
Tools:
Saving Throws: dexterity, intelligence
Skills: history, perception

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) {{{item1a}}} or (b) {{{item1b}}}

Table: The time lord

Level Proficiency
Bonus
features power points Features
1st +2 1 understanding time
2nd +2 fear of the cosmos
3rd +2 shifting
4th +2 Ability Score Improvement
5th +3 insanity
6th +3 doubles
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4 remembrance
11th +4 slipping in and out
12th +4 Ability Score Improvement
13th +5
14th +5 rewrite
15th +5
16th +5 Ability Score Improvement
17th +6 time itself
18th +6
19th +6 Ability Score Improvement
20th +6

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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