Time Walker (5e Subclass)
Time Walker[edit]
There are those who exist as living anomalies, their very existence a contradiction of the fundamental laws of creation. A Time Walker is one such variant, a mortal who causal state has become elastic, flexible, allowing for them passage of time to pass differently for them compared to others. Those who master this innate contradictory state are capable of bringing it to bear at their command. They may slow, accelerate, halt or even with great effort reverse the flow of time in relation to themselves.
Third Level, Slow[edit]
Starting at Third Level, you unlock your innate ability to influence the flow of time. In doing so you learn how to passively slow it down to a degree, making you appear to move faster in comparison.
Your movement speed increased by 5.
When using Cunning Action to take a Dash action and while travelling in a straight line, your movement speed will double.
You may cast Slow once between every long rest.
Be warned that while the passage of time has slowed, that does not mean that the force behind attacks or damage incurred environmentally such as by falling is not reduced.
Ninth Level, Swift[edit]
Starting at Ninth Level, your control over the passage of time has become more refined.
Your movement speed increases by 5 again.
When moving at full speed you appear to others as if you are moving inhumanly fast. As a result, opportunity attacks made against you while you are using Dash are at disadvantage.
You may cast Haste once between every long rest, and may now cast Slow twice between every long rest.
Thirteenth Level, Crawl[edit]
Starting at Thirteenth Level, your control over time has become so strong that you can now almost will it to briefly stop.
Your movement speed increases by 5 again.
You may cast Haste two times and Slow three times between every long rest.
Once between every long rest when using Evasion you may choose to automatically succeed on a DEX save.
Seventeenth Level, Stop[edit]
Starting at Seventeenth Level, your mastery over the flow of time is nigh peerless among mortals.
Your movement speed increases by 5 once more.
Once between every long rest you may cast Stop Time for free, and when using it you may interact with objects or people, including to attack. But when doing so, you must make a concentration check in order to maintain this state of stopped time.
If you are interacting with an object, the DC will be set according to the following details:
Base DC: 8
Size: Small (+2), Medium (+4), Large (+8)
Motion at time of Time Stop: Immobile (+1), moving up to half your movement speed (+2), moving at your movement speed (+4), moving double your movement speed or higher (+6)
If you are attacking a target, the hit will automatically be a critical. The DC will be 8 for the first round in Time Stop, and will increase by 4 for every successive attack until Time Stop ends. Upon failure, the Time Stop will end and the next attack made on you before the end of that round will be at advantage.
In addition, you no longer age. You are now a true Time Walker, detached from the flow of time itself.
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