Tiki Hypnotist
A Tiki Hypnotist[edit]
Rhythmic chants, the banging of the drums and deep trances are just a few memories that clutter your mind as of lately. You are a high ranking member of a far off cult called the "Oru’Nakai", a religion named after the god your group seeks after so much. You cant remember how long you have been apart of it but you know for a fact it holds a great deal of importance to you. Your group performs preaches to local villages about the religion and god. Most of your cult was taken out years ago, leaving only a couple of true believers to take a stand. This left your group scrounging and begging your god for answers on what to do and, your questions did not fall on deaf ears. Your group was given small, tiki instruments, imbued with an ancient power of hypnotising others with the rhythmic sounds they produce, a long with being fully sentient. After a couple of years with these gifts your group began making more and more in the hopes of converting more people to your religion, as a token of gratitude for your god, that is why he gifted them to you no?
Creating a Tiki Hypnotist[edit]
Are you ready to die for your god? What about the duty of expanding your religion to every region of the earth? You heavily rely on your other cultists and instruments to protect you and expand your ideology. You lack Hit Points and AC but make up for it in your sheer numbers.
- Quick Build
You can make a Tiki Hypnotist quickly by following these suggestions: Firstly Wisdom should be your highest ability score, followed by Charisma.
Class Features
As a Tiki Hypnotist you gain the following class features.
- Hit Points
Hit Dice: 1d6 per Tiki Hypnotist level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Tiki Hypnotist level after 1st
- Proficiencies
Armor: Light Armor
Weapons: Simple Weapons, Hand Crossbows, Longswords, Rapiers, Short Swords, Whips
Tools: A Musical Instrument of your choice
Saving Throws: Wisdom, Charisma
Skills: Choose any 3
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) rapier or (b) longsword or (c) any simple weapon
- (a) a lute or (b) any other musical instrument
- If you are using starting wealth, you have 4d4x10 in funds.
Level | Proficiency Bonus |
Features | Hypnotised Count |
---|---|---|---|
1st | +2 | Tribal Mask, Hypnotic Instrument, Rythmic Trance | 3 |
2nd | +2 | Hypnotic Command | 3 |
3rd | +2 | Cultist Command, Tiki Member Addition | 3 |
4th | +2 | Ability Score Improvement | 3 |
5th | +3 | Hypnosis Control Increase, Body Jack | 5 |
6th | +3 | Overwhelming Psychy, Tiki Member Addition Improvement | 5 |
7th | +3 | Evasion | 5 |
8th | +3 | Ability Score Improvement, Concert Trance, Tiki Member Addition Improvement | 5 |
9th | +4 | Synced Beat | 5 |
10th | +4 | Hypnosis Control Increase Improvement, Tiki Chieftain | 7 |
11th | +4 | Harmonic Drain, Tiki Member Addition Improvement | 7 |
12th | +4 | Ability Score Improvement, Tiki Member Addition Improvement | 7 |
13th | +5 | Chieftain Command | 7 |
14th | +5 | Tiki Member Addition Improvement | 7 |
15th | +5 | Mind Conductor | 7 |
16th | +5 | Ability Score Improvement, Tiki Member Addition Improvement | 7 |
17th | +6 | Hypnosis Control Increase Improvement | 10 |
18th | +6 | Tiki Member Addition Improvement | 10 |
19th | +6 | Ability Score Improvement | 10 |
20th | +6 | Oru’Nakai's Blessing | 10 |
Tribal Mask[edit]
At 1st level,
Hypnotic Instrument[edit]
At 1st level,
Rythmic Trance[edit]
At 1st level,
Hypnotic Command[edit]
At 2nd level,
Cultist Command[edit]
At 3rd level,
Tiki Member Addition[edit]
At 3rd level,
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Hypnosis Control Increase[edit]
At 5th level,
Body Jack[edit]
At 5th level,
Overwhelming Psychy[edit]
At 6th level,
Evasion[edit]
At 7th level,
Concert Trance[edit]
At 8th level,
Synced Beat[edit]
At 9th level,
Tiki Chieftain[edit]
At 10th level,
Harmonic Drain[edit]
At 11th level,
Chieftain Command[edit]
At 13th level,
Mind Conductor[edit]
At 15th level,
Oru’Nakai's Blessing[edit]
At 20th level,
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the tiki hypnotist class, you must meet these prerequisites:
Proficiencies. When you multiclass into the tiki hypnotist class, you gain the following proficiencies:
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