Tiki-Taka (5e Race)
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"The jungle crawled with life, movement, and music, yet no natives were seen. That was until we came upon small wooden totems lodged in the ground. The natives then began to crawl out from the trees and brush. They all started chanting in noises that sounded nothing like any language known to us. The totem in my hand began to animate, almost as if it had been only sleeping, move and come to life, just the same as the others, jumping about. It was then that we realized this island, and it's people, were not of the ordinary." -Genjar and the Island of Karatosha
Tiki-Taka are small, green-skinned humanoids with it's most defining feature being what appears to be a wooden mask that appears to be part of their bodies. The mask and it's design are dependent on where the tiki-taka originates. The mask is removable, but those who view what is under the mask has lost memory of what it looks like after they lose eye contact with it. Seeing the faces beneath the mask also has a tendency to cause temporary blindness, nightmares, or insanity.
The tiki-taka were once a large and thriving empire of native people from the island of Karatosha. Their society had a downfall when they were pushed out of their homelands and exposed to elements other than the tropics, however, over the years, this also allowed them to adapt to their environment. This led to the creation of another subrace of tiki-taka other than the standard tropic, volcanic, and tidal tiki's.
Tiki-taka are generally very social and talkative creatures that because of this tend to live in tribes among their own, and have conflict with other tribes as well. If a tribe begins to suffer in strength, resources, or stability, they will leave the tribe and live alone, chatting to themselves and keeping themselves company.
Tiki-taka names generally consist of clicking noises and caws similar to that of birds. The names also do not have a gender alignment to them, being their names are made up of their native tongue. Some names can include names like Shaka, Kiru, Kiki, Naka, Caru, etc. They also tend to be given a nickname from those they are around, changing depending on the culture.
"Small natives of the island of Karatosha, finding mischief and adventure around every corner."
Ability Score Increase. Wisdom score increases by 2 plus . Scores cannot exceed past 20.
Age. Tiki-taka tend to outlive many of those around them, living for as much as up to 10,000 years old, but they do not die once they've exceeded their lifetimes. They instead change into small wooden totems or tikis, regenerating their energy over a 100 year span. They will then return to the world as spastically as they left it.
Alignment. Tiki-taka being as mischievous as they are, tend to lean towards a chaotic alignment. As for morals, they tend to do what they must to continue to live on and support their own. This generally leaves them neutral.
Size. Tiki-taka are a naturally smaller race, ranging from 2'-3' tall. They are classified as small.
Speed. Your base walking speed is 25 feet. Tiki-taka are able to scurry on all fours allowing them to move as fast as 35 feet if their movement is not infringed by armor or items.
Tiki Sight. Rather than seeing in the same spectrum of light as most other races, they see only shades of black and white, and can see as clear in the dark as in the light. However, in turn for being unable to discern colors, they are able to see what is alive and deceased through auras. Their other senses are heightened as well, giving them advantage on Perception checks involving smell or sound.
Tiki Speech. The tiki-taka lack the ability to communicate verbally through any language other than Tiki, or if they mimic sound. However, they are still able to communicate through text with other known languages.
Mimicry. The tiki-taka can mimic sounds they have heard, including voices. A creature that hears the sounds they make can tell they are imitations with a successful Wisdom (Insight) check opposed by the tiki-taka's Charisma (Deception) check.
Languages. Tiki-taka have a very limited speech pattern and ability. This leads them to be able to understand and write languages, including Common, Tiki, and Primordial. Tiki Speech trait for more details.
Tiki of the Volcano
Ability Score Increase. Constitution increases by 1. Scores cannot exceed past 20.
Mask of Stone. The mask that this subrace of tiki-taka have are carved out of stone, giving them a natural armor of 10+ Constitution modifier.
Way of Fire. These tiki-taka's know the cantrip of Produce Flame. Wisdom is the spellcasting ability for this.
Hot-Headed. You have resistance to fire damage.
Tiki of the Tropics
Ability Score Increase. Dexterity increases by 1. Scores cannot exceed 20.
Friend or Foe. This gives Tiki Sight an added bonus of allowing the Tiki-Taka to be able to discern others alignments, and the ability to determine them as friendly or hostile.
Natural Climber. Tropical tiki-taka live in the trees and must climb to get to their homes. This in turn allows them to climb without difficulty. Climbing works the same as standard movement in this case, but can only be done on all fours.
Natural Native. tiki-taka of the Tropics are natural alchemists, giving them a proficiency in Nature or Medicine.
Tiki of the Tides
Ability Score Increase. Charisma increases by 1. Scores cannot exceed 20.
Ocean Dweller. This subrace of tiki-taka have to ability to be able to breathe underwater.
One with the Tide. These tiki-taka's know the 1st level spell of Create or Destroy Water. It does not affect spell slots or require components. Wisdom is the spellcasting ability for this.
High Water Content. Due to the water of the ocean running in these creatures veins, they are not required to consume water to stay hydrated, but can dehydrate if kept in extreme heat.
Tiki of the Totem
Ability Score Increase. Intelligence increases by 1. Scores cannot exceed 20.
Mask of the Spirit. These tiki-takas have masks different from those of the others, and instead represent their Spiritual Ancestor. The Spiritual Ancestors include the Spirit of the Eagle, Spirit of the Mammoth, Spirit of the Wolf, or Spirit of the Caribou. You may choose only one Spiritual Ancestor and gain its perks.
Spirit of the Eagle. Tiki-Takas following the Spirit of the Eagle can call upon the Spirit to gain the wings of the Eagle, giving them a flight speed equal to their movement speed. This effect lasts for an hour, in which the Tiki-Taka must go through a long rest before being able to use this ability again.
Spirit of the Mammoth. Tiki-Takas following the Spirit of the Mammoth can call upon the Spirit to gain the strength of the Mammoth, giving a +5 bonus to any roll involving strength or brute force. This effect lasts for an hour min, in which the Tiki-Taka must go through a long rest before being able to use this ability again.
Spirit of the Wolf. Tiki-Takas following the Spirit of the Wolf can call upon the Spirit to gain the stealth and ferocity of the Wolf, giving a+ 5 bonus on stealth rolls and advantage on attack rolls. This effect lasts for an hour, in which the Tiki-Taka must go through a long rest before being able to use this ability again.
Spirit of the Caribou. Tiki-Takas following the Spirit of the Caribou can call upon the Spirit to gain the Leadership of the Herd, giving advantage on any rolls involving charisma, including saving throws, deception, intimidation, performance, and persuasion. This effect lasts for two hours, in which the Tiki-Taka must go through a long rest before being able to use this ability again.
Way with the World and Creatures. This subrace of Tiki-Taka knows the 1st level spell of Animal Friendship. It does not affect spell slots or require components. Wisdom is the spellcasting ability for this.
One with the World. This subrace of Tiki-Taka has history with the world and its elements. They have advantage on rolls involving Animal Handling, Arcana, Medicine, Nature, or Survival.
Random Height and Weight
|2′ 00″||+2d6"||45lbs. lb.||× (3lbs.) lb.|
*Height = base height + height modifier
When creating a Tiki-Taka character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
|1||Curiosity can overwhelm my judgement.|
|2||The World spins in it's own way. As do I.|
|3||I tend to get twitchy when I'm excited about something.|
|4||I hate when I explain something, and no one understands.|
|5||I don't like other people, and prefer isolation.|
|6||"Do you want to see a shrunken head?"|
|1||Beauty can be found in something as insignificant as the sand. (Good)|
|2||The World spins as it does, I am merely an element of it. (Neutral)|
|3||The World would be beautiful aflame and I wish to be the cause of such beauty. (Evil)|
|4||I will not kill, unless I must, or it is deemed necessary. (Lawful)|
|5||The World spins, as do it's inhabitants, many would be wise to not fall behind. (Chaotic)|
|6||The Spirits are with me, as I am with them. Their desires are my own, and their will mine as well. (Chaotic)|
|1||Tribe is family, family is everything.|
|2||My mask is what I am, it is me.|
|3||My tribe banished me, so now, here I am.|
|4||I wish to know how the world turns, and the balance that makes it.|
|5||I watched my tribe fall to another tribe. I will have my revenge.|
|6||I was found alone, and was taken in by another tribe. I owe them my life.|
|1||I tend to fidget with and break things that aren't mine.|
|2||Shiny things draw my attention very easily.|
|3||I'm very slow to trust those who do not give a gift first as a token of friendship.|
|4||I get carried away at times with my practices, such as almost sacrificing my friends.|
|5||I lose focus very easily, and will begin to daze off into nothingness.|
|6||"Do you want to become part of my shrunken head collection?"|