Tiegon (5e Race)
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Pronounced tee-gone, these beings were the result of a scourge on the realm happening in plain sight.
The tiegon race has both infernal and draconic traits. They have a generally humanoid shape and sport a tail as well as horns, claws and fangs. Their eyes are rather fearsome, with a blazing light, often augmented by their angular features and a face that seems angry most of the time. The skin of a tiegon is scaly, and ranges in colors of dark hues like grey or maroon to lighter colors like red. A special type of tiegon is known to have wings. But this specialization has made them miss out on some typical tiegon traits.
Tiegon origins are steeped in Tiamat's fall into the Hells. Like how dragonborn were created from the taint of Tiamat's followers, tiegon came about as a result of honor-bound ritual sacrifices that twisted bloodlines forever. It is unclear the exact detail of this, but the supposed mix of draconic and fiendish blood magic was used on a population large enough to be propagated. The people were formerly human, and then became dragon and hell-touched humanoids. As would be expected, this aroused alarm from many, and they were treated as outcasts like how one would expect of a tiefling.
The original tiegon took to a nomadic lifestyle to avoid persecution, and this practice remains to this day. They do not have land in their name and are on the move very often. This nomadic tribe remains the central population of the race, but smaller tribes have splintered off over time. Tiegon are very reliant on these tribal structures, and see themselves as a big family. Few think to leave these tribes in search of adventure, but sometimes they must go find greener pastures for the sake of the tribe. Some of these tribes are known to worship Bahamut in hopes that they will one day be saved from their cursed lineage. Most others shun divine forces in favor of material salvation.
Tiegon tribes will often stop over in cities, where they are seen as eyesores often. Tieflings and dragonborn have mixed relations with them, as some see them as abominations, while others empathize with their plight. Humans and elves are extremely distrustful of them. This isolation has driven many tiegon to searching for livelihoods in the darker sides of society, as well as planted seeds of hatred in their hearts.
Tiegons pick random names rolled by a d20 and d6 from the Common alphabet. They add vowels by rolling a D6 (a,e,i,o,u,y ; 1,2,3,4,5,6). They do this ceremonially until they get something that is able to be pronounced. Male names typically start and end in consonants. Female names typically start and end in vowels.
Male: Soder, Krond, Dagosug
Female: Ujodei, Escela, Aridunia
The result of fiend and dragon blood rituals
Ability Score Increase. Your Constitution score increases by 2, and your Charisma score increases by 1.
Age. Tiegon can live decent lifespans, but not too long. They generally never age past 115.
Alignment. Many tiegon are driven to commit crime in their own interests of survival. They are willing to do anything for their tribe, which can make them chaotic.
Size. Teigons vary widely in shape and size. Most have a lithe build. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Natural Armor. Natural scales cover your body, granting some protection. While unarmored, your Armor Class is equal to 11 + your Dexterity modifier. You can use a shield and still gain this benefit.
Fearsome Eyes. You are proficient in the Intimidation skill.
Infernal Ancestry. You are resistant to fire damage
Infernal Breath. You can use your action to blast out hellish energies. When you use this trait, each creature in a 15-foot cone from you must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 fire damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use this trait, you can't use it again until you complete a short or long rest.
Languages. You can read, write and speak in Common and either Infernal or Draconic.
Lost Tiegon Variant
These tiegons took on the wings of a dragon as opposed to other powers. They were supposedly a lost tribe of tiegon.
Random Height and Weight
|5′ 6″||+2d20||110 lb.||× (2d20) lb.|
*Height = base height + height modifier