Tie Cantrip (3.5e Spell)
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Evocation [Ties Cordage] | |
Level: | Bard 0 Sor 0 Wiz 0 Clr 0 Dru 0 |
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Components: | V S |
Casting time: | 1 Swift Action |
Range: | 25 Feet |
Target: | 1 Object that can be tied. |
Duration: | Instantaneous |
Saving Throw: | Special |
Spell Resistance: | Special |
By means of this cantrip, the caster can magically cause the object of the magic—thread, string, cord, rope, or even cable—to tightly knot itself to either its other end or an end of a similar object within 1 foot of it. The resulting knot is a normal one, such as a square knot, half-hitch, running bowline, or so on, whatever common knot is desired.
If this is used on hair or fur of a living being the target get's a Reflex Save, if successful the knot fails to manifest.
The caster verbalizes the name of the knot while holding up three fingers.
Author's Note This is a 3.5e version of the 2e cantrip https://adnd2e.fandom.com/wiki/Tie_(Cantrip)
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