Thunderer Artifice (5e Creature)
From D&D Wiki
Thunderer Artifice[edit]
Large construct, any alignment Armor Class 18 (natural armor)
Proficiency Bonus +6 Artificed Weapons. The artifice's weapon attacks are magical. When the artifice hits with any weapon, the weapon deals an extra 22 (5d8) radiant damage (included in the attack). Immutable Form. The artifice is immune to any spell or effect that would alter its form. Magic Resistance. The artifice has advantage on saving throws against spells and other magical effects. ACTIONSMultiattack. The artifice makes three attacks. Hammer. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage and 22 (5d8) radiant damage. Ray of Light. Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 22 (5d8) radiant damage. Thundering Roar (Recharge 5-6). The artifice emits a deafening noise, creating a sound audible out to 300 feet. Each creature within 30 feet of the artifice must make a DC 19 Constitution saving throw. On a failed save, a creature takes 45 (10d8) thunder damage and is deafened. On a successful save, the creature takes half as much damage and isn't deafened.
LEGENDARY ACTIONSThe artifice can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The artifice regains spent legendary actions at the start of its turn. Move. The artifice moves up to its speed without provoking opportunity attacks. |
A thunderer artifice attacks by creating deafening sounds. A thunderer artifice is often constructed holding an instrument such as a horn or a drum or is created in the shape of a noisy creature. |
Back to Main Page → 5e Homebrew → Creatures