Thunderer (5e Subclass)

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Thunderer[edit]

Fighter Subclass

Call the Clouds, Call the storm, let all know that you have entered the battlefield.

Channel the storm

At 3rd level, you can use a bonus action infuse your Stikes them with the power of the storm. For 1 minute, all attack you make with a weapon or unarmed strike are now considered magical. You now deal an extra 1d4 lightning and 1d4 thunder damage when they hit.

the bonus lightning and thunder damage increases to 1d6 at 7th level, and 1d8 at 10th level.

Storm Born

At 3rd level, you gain resistance to lightning damage and Thunder damage.

Thunderous Steps

At 7th level, when taking the dash action and move at least 5 feet, all creatures in 10 feet of you must make a constitution save. On success each creature takes 1d6 thunder damage. on failure each creature takes 2d6 thunder damage and is ether pushed 5 feet away or knocked prone.

you can do this a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.

saving throw DC equals 8 + your proficiency bonus + your Strength or constitution modifier.

Lightning reactions

At 7th level, When a creature within 5 feet attacks you, you can use your reaction to gain a +2 to ac. If the attack still hits the attacking creature take 1d6 lightning damage.

Calm before the storm

At 10th level, when you use your Second Wind, you can choose to roll as many hit die you have available and regain the total amount, otherwise roll an addition d10.

Once you use this feature, you must finish a short or long rest before you can use it again.

Storm channeler

At 15th level, when you would take lightning or thunder damage you can use your reaction to absorb the damage. The next attack you hit with now deals extra damage equal to the amount of damage you would have taken.

Eye of the Storm

At 18th level, storm clouds appear around you in a 20 feet radius. All creatures in this radius are now blinded and deafened. Each turn a creature would start within this radius they take 1d10 Lightning and Thunder damage.

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