Thunder Mephit (3.5e Creature)
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|Size/Type:||Small Outsider (Electricity, Extraplanar)|
|Hit Dice:||3d8 (13 hp)|
|Speed:||30 ft. (6 squares), fly 50 ft. (perfect)|
|Armor Class:||17 (+1 size, +2 Dex, +4 natural), touch 13, flat-footed 15|
|Attack:||Claw +4 melee (1d3 plus 1d4 electricity)|
|Full Attack:||2 claws +4 melee (1d3 plus 1d4 electricity)|
|Space/Reach:||5 ft/5 ft|
|Special Attacks:||Breath weapon, spell-like abilities, summon mephit|
|Special Qualities:||Damage reduction 5/magic, darkvision 60 ft., immunity to electricity, fast healing 2|
|Saves:||Fort +3, Ref +5, Will +3|
|Abilities:||Str 10, Dex 15, Con 10, Int 6, Wis 11, Cha 15|
|Skills:||Bluff +8, Escape Artist +8, Hide +12, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +8, Spot +6, Use Rope +2 (+4 with bindings)|
|Feats:||Dodge, Improved Initiative|
|Environment:||Elemental Plane of Thunder|
|Organization:||Solitary (1), gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed types)|
|Advancement:||4-6 HD (Small); 7-9 HD (Medium)|
|Level Adjustment:||+3 (cohort)|
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Thunder mephits come from the Elemental Plane of Thunder. A thunder mephit is about 4 feet tall and weighs about 1 pound.
Thunder mephits speak Common and Joltan.
Breath Weapon (Su): 30-foot line of electricity, damage 1d8 electricity, Reflex DC 13 half. The save DC is Constitution-based and includes a +1 racial bonus.
Spell-Like Abilities: 1/hour-Lightning Ray (DC 14, caster level 3rd); 1/day-lightning bolt (DC 14, caster level 6th). The save DC is Charisma-based.
Fast Healing (Ex): An electricity mephit heals only if it is struck by an electricity effect or spell, or is touching something that is electric.
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