Thunder Elemental (5e Creature)

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Thunder Elemental[edit]

Large elemental, neutral


Armor Class 14
Hit Points 90 (12d10 + 24)
Speed 0 ft., fly 90 ft. (hover)


STR DEX CON INT WIS CHA
14 (+2) 19 (+4) 15 (+2) 6 (-2) 10 (+0) 6 (-2)

Damage Resistances thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Auran
Challenge 6 (2,300 XP)


Lightining Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. Any creature that touches the elemental or hits it with a melee attack while within 5 feet of it must succeed on a DC 13 Constitution saving throw or be paralyzed until the end of its next turn.

ACTIONS

Multiattack. The elemental makes two touch attacks.

Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) lightning damage.

Electrical Storm (Recharge 5-6). The elemental emits a jolt of electrical energy. Each creature within 10 feet of the elemental must make a DC 13 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one.


A thunder elemental's body crackles with electrical energy, resembling an ever-striking bolt of lightning.
A thunder elemental can explode in a blast of lighting around itself, shocking any foe that draws too close.

Elemental Nature. A thunder elemental doesn't require air, food, drink, or sleep.


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