Thunder Child (5e Creature)
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Thunder Child[edit]
Medium monstrosity, chaotic evil Armor Class 15 (natural armor)
Skills Deception +5, Stealth +7 Innate Spellcasting. The thunder child's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: darkness, fear Mimicry. The thunder child can mimic the sound of squeaking doors, heavy footsteps, banging shutters and howling wind. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check. ACTIONSMultiattack. The thunder child makes one Bite attack and one Slam attack. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must make a DC 14 Constitution saving throw, taking 10 (3d6) lightning damage on a failed save or half as much damage on a successful one. Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 4) bludgeoning damage and the target must make a DC 14 Constitution saving throw, taking 10 (3d6) lighting damage on a failed save or half as much damage on a successful one.
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Thunder children, also known as storm children, night rattlers, and lightning kin, are mischievous, malicious creatures that come out to “play” during violent thunderstorms, especially at night. This game is quite harmful to other creatures. Children of the Storm.' Thunder children dwell in little caves hollowed out from storm clouds. These clouds have been magically reinforced in much the same way that a cloud giant’s clouds can support a castle. The lairs have no treasure, since thunder children have no interest in such things. Thunder children have no leaders. They act together because it is advantageous to do so, though sometimes a solitary “child” will delight in having some private sport with a victim. Places that are especially gloomy, such as old graveyards, moldy mansions, and dark castles on a sea cliffside, are the favorite haunts of thunder children. Any place that inspires fear in humanoids is an ideal place for a thunder child. Thundering Bullies.' Due to their capricious and cruel nature, thunder children have many enemies. Among those enemies are djinn, air elementals, cloud giants and storm giants. Giants call them “thunder bats” and consider them as much of a nuisance as humans consider rats in their house. |
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