Thrasher Gauntlet (3.5e Equipment)

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Thrasher Gauntlet
Exotic Light Melee
Critical: 19-20/x2
Range Increment: Touch
Type: Bludgeoning
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine * 1 *
Diminutive * 1d2 *
Tiny * 1d4 *
Small 25 1d6 1 lb.
Medium 25 1d8 2 lbs.
Large 35 1d10 4 lbs.
Huge * 2d6 *
Gargantuan * 3d6 *
Colossal * 4d6 *
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Usually purchased as a pair, Thrasher Gauntlets are standard gauntlets that have been modified by having rivets or bolts attached to the knuckles and fingers. These gauntlets may also have pronounced rivets or bolts anchored along the bracer or the backs of the hands and are normally reinforced to compensate for the extreme pressures placed on them in melee combat.

The class that most favors Thrasher Gauntlets are Juggernauts.

Thrasher Gauntlets leave the users hands free to perform other actions and are treated as unarmed weapons.

Gauntlet Material Enhancements
Material Average Masterwork1 Hardness hp2 Special
Steel 2 gp 302 gp 10 *
Adamantine 3,002 gp 20 * Bypass hardness less than 20
Deep Crystal 1,002 gp 10 * Psionic
Mundane Crystal 302 gp 8 * No rusting, not metal
Darkwood n/a n/a n/a
Iron, Cold 4 gp 304 gp 10 * Magical enchantments cost an additional 2,000 gp.
Mithral 502 gp 15 * 1/2 weight
Silver, Alchemical 22 gp 322 gp 8 * −1 damage
  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
  2. For values marked with an asterisk, the SRD gives neither this value nor a means to determine it.

Created by Vobria (talk)

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