Thokola[edit]
Medium monstrosity, any neutral alignment
Armor Class 13 (hide armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
Skills Intimidation +2, Survival +3 Proficiency Bonus +2
Senses passive Perception 11
Languages Common, Thokola
Challenge 1 (200 XP)
Brute. A melee weapon deals one extra die of its damage when the thokola hits with it (included in the attack).
ACTIONS
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
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Despite their bestial appearance and utter lack of social skills, thokolas are honorable and proud warriors, living their lives in a secluded Hinterlands realm. They have only recently become known to the planar community, when a clueless pack wandered into Sigil and offered bodyguard and mercenary services.
The thokola society follows a number of complex customs and taboos, but doesn’t really expect foreigners to acknowledge these. However, the thokolas who venture onto the planes are surprisingly adaptable, and usually willing to learn about the bigger picture. Their humanoid shaped bodies are covered with a brown, almost-furry skin, and their jutting jaws do a poor job of hiding their misshapen teeth. An average thokola stands a shade under 8 feet tall, and weighs some 400 pounds.
The thokola culture glorifies personal combat, and almost all thokolas, particularly males, are brought up as members of one or more warrior clan-guilds. Regardless of clan, they are all taught never to attack an obviously weaker foe unless insulted, and never to gang up on a foe unless it is bigger than two thokolas put together. There are many other such guidelines, but they vary from clan to clan.
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