Thief (5e Creature)

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Medium humanoid (any race), any alignment

Armor Class 13 (leather armor)
Hit Points 18 (4d8)
Speed 30 ft., climb 30 ft.

8 (-1) 14 (+2) 10 (+0) 10 (+0) 12 (+1) 12 (+1)

Skills Stealth +6
Tools Thieves' Tools +6
Senses passive Perception 11
Languages any one language (usually Common)
Challenge 1/4 (50 XP)

Cunning Action. On each of its turns, the thief can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). The thief deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the thief that isn't incapacitated and the thief doesn't have disadvantage on the attack roll.


Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

A shadowy figure who fares better picking locks than fights. (image is cropped concept art from Fire Emblem Fates)

Thieves specialize in stealing and breaking into buildings. They will usually only fight as a last resort.

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