The crimadian starters (5e Setting)

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The crimadian starters[edit]

In the land of Crimadian, 3 starters are presented, and one must choose between Rowlet(Decidueye), Fennekin(Delphox), or squirtle(Blastoise).



Decidueye[edit]

Physical Description[edit]

l-h-robingroot.jpg
A Decidueye preparing to fire an arrow.Source

Decidueye are tall, avian creatures that resemble owls if they were humanoid. The upper portion of their face is dark green with a thin, orange mask-like marking encircling their eyes. Their eyes are reddish-orange and they have a hooked dark green beak. The feathers covering their wings and back are brown, while its body is primarily white. The three feathers at the tip of each wing are structured similar to fingers and have lighter tips. The backs of their wings and torso are dotted with six white spots on each wing. The inside of each wing has a line of upside-down, reddish-orange triangles across the top. It has long legs, feet with two toes facing forward and two backward, and short dark green talons. Its tail consists of three long, green leaves.


The most notable part of a decidueye's appearance is their leafy hood. This hood covers their head and shoulders, and partially covers their face. The hood is smoothly draped across the shoulders and back, but has uneven edges. Around the head, the hood forms many pointed projections that extend over their face. A single white feather with a red base extends from the top of their hood. In the center of their chest is a reddish-orange x-shaped formed by dead leaves with two thin green vines extending from it. Pulling on the vines closes the hood further over a decidueye's face, further improving its focus. [1]

History[edit]

Decidueye first appeared within the small forests that sparsely dot the tropical Alolan islands. Their population within Alola started out very small but eventually grew once their young, known as rowlets and dartrixi, began to survive in much greater numbers during the winter. Because of their genetic similarities to owls, they are calm and collected creatures, being able to pursue prey far longer than most humanoid creatures are able to. However, their demeanor crumbles when caught by surprise, in which they immediately begin to panic. This is why they have dedicated themselves to being as alert as possible at all times, leading to a race-wide paranoia epidemic. They have also been able to survive for millennia thanks to their speed and marksmanship. With a decent amount of practice they are capable of nocking and firing an arrow at an enemy in a tenth of a second. They are also experts in blending in with their environment and excel at attacking targets from afar.

Through many years of evolution, decidueye have learned how to tap into the magical forces of the world, allowing them to manipulate shadows and spirits with their attacks. They can use this powerful skill to their advantage, often pinning down the shadows of creatures that attempt to escape from their clutches.

Society[edit]

Much like the societies of other bird-like Pokémon, the Decidueye value independence and freedom over everything else. They hunt and forage independently, only gathering amongst themselves to raise their Rowlet offspring. Once a Rowlet has evolved into a Dartrix while in the wild, they are expected to learn how to survive on their own, and so the act of a Decidueye parent nurturing and teaching their Dartrix child is a very rare sight to see. They're also deeply connected with the spirits of the forest, gathering their spiritual energy from their home and their determination to live. This spiritual connection drives most of the survival decisions that Decidueye make, leaving it up to their ancestors to bring them happiness and comfort. They aren't ones to get into a fight, preferring to stealthily escape a hostile situation rather than attacking head-on. However, if escape proves to be a non-existent option, they use their cunning and speed to their advantage, firing feathered arrows from their cowl and darting around at blinding speed.

Decidueye Names[edit]

Decidueye names are derived from the Auran alphabet and are very similar to those of the aarakocra, avian creatures from a distant world far different than that of the decidueye.

Decidueye Traits[edit]

Collected, focused avian pokemon who employ ranged combat and stealthy tactics to win their battles.
Ability Score Increase. Your Dexterity score increases by 2 and your Wisdom score increases by 1.
Age. Decidueye mature at 8 years of age and have a lifespan that lasts well beyond 40 years.
Alignment. Decidueye, like the avian creatures that they are related to, value freedom over all else, making them very chaotic creatures. When it comes to good and evil, they usually lean towards chaotic good.
Size. Decidueye are slightly shorter than humans, standing at around 5 feet in height. Their light bone structure gives them an extremely light weight of 80 lbs. Your size is Medium.
Speed. Your base walking speed is 20 feet. You have a flying speed of 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Flight. You have a flying speed of 30 feet. To use this flying speed, you can't be wearing any medium or heavy armor.
Shadow Sneak. You are proficient in the Stealth skill.
Spirit Shackle. Whenever you hit a creature with a ranged attack, you can choose to have the attack deal necrotic damage instead of its normal damage type. Additionally, the target creature must make a Dexterity saving throw or become restrained until the start of your next turn. The DC of this saving throw is equal to 8 + your Wisdom modifier + your proficiency bonus. After you use this trait, you cannot use it again until you finish a short or long rest.
Talons. Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d4 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Tailwind. While you are flying, you do not make any sound. Additionally, if you are currently airborne while rolling for initiative, you can add your proficiency bonus to that roll.
Languages. You can speak, read and write Common and Auran.

Random Weight & Height Table[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 11'' +1d8 80 lb. × 1 lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


Delphox[edit]

Physical Description[edit]

delphox.png
A Delphox Source

A somewhat tall and bipedal pokemon, delphox resemble a vulpine whose fur coat appears similar to a robe. This "robe" is mostly dark red on its arms, which give off the appearance of long sleeves, and legs, with orange colored flame-like markings on its knees. A spot of white fur appears on its midsection. The upper parts of it's "robe", as well as its head, are yellow and sports two large ears with three large tufts of orange fur jutting out of each ear. Its hands and feet are dark gray, with each having 3 digits. A yellow, fluffy tail protrudes from the rear of it's "robe".

Though delphoxes are quite rare, some have spotted specimens that have purple "robes" and light gray fur, with the ear tufts and flame markings being a light red.

Even more interesting is the case of a juvenile delphox, otherwise known as a braixen, had green fur, and was said to have been quite a formidable fighter. Strangely, it was never seen as a full grown delphox.

History[edit]

Along with their Fennekin and Braixen young, Delphox were first discovered in the forests and valleys of the Kalos region.

Despite being bipedal, Delphoxes actually start out as a quadruped known as a Fennekin. While it is a Fennekin, it munches on twigs and intimidates foes by firing hot air out of its ears. It is not yet known how or why this happens, but as it grows its psychic nature develops and enables the Fennekin, now a Braixen, to walk upright. Instead of munching of twigs and sticks, it carries a stick in its tail, which ignites upon being removed from the tail, and uses it like a magic wand to cast fire-based magic. It has been theorized that the "wand" helps the Braixen focus and direct it's own internal fire into a spell, rather than pull from the arcane, and some have even argued that it's fire spells are created from its ever-growing psychic energy.

Regardless of how it casts its spells, as the Braixen becomes more adept at focusing its fire and psychic abilities, it, at last, grows into a Delphox. It still carries a stick, but instead keeps it in it's "sleeve" rather than its tail. With it's heightened psychic power, it focuses into the flame on it's "wand" and gazes into the future. It has even been rumored that some Delphoxes have become so powerful that they can cast the Wish spell.

Society[edit]

Delphoxes often live in solitude in forests, mountains or even ruins as they constantly hone their psychic powers and fire magic. Because of their ability to see into the future, among other traits, some people fear that preparing for something nefarious, and are often compared to witches and hags. Because of this, and their mastery over fire, they are often referred to as "Flare Witches", an odd moniker given how most Delphoxes are actually male. Their reputation, deserved or not, does not stop many from seeking them out for information on future events, counsel, medicinal needs, or to ask them to use their rumored access to the Wish spell.

Not all Delphoxes live in seclusion, however, as some choose to live in human society working with Wizards, Sorcerers and even Druids.

Delphox Names[edit]

Delphoxes usually have Common names.

Delphox Traits[edit]

Design Note: This content refers to playtest material in Unearthed Arcana: The Mystic Class.

Bipedal vulpine diviners with a mastery of fire magic and psionics.
Ability Score Increase. Your Intelligence score increases by 2 and your Wisdom score increases by 1.
Age. Delphox mature at around 14 years of age and can live to be a little over 30.
Alignment. Despite their reputation of associating with or even being witches, delphoxes usually lean towards neutral alignments.
Size. Delphoxes stand just shy of 5 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Flare Witch. When you deal damage, you can change its damage type to fire damage. You regain use of this trait once you complete a short rest or long rest.
Mystical Fire. As an action, you may exhale a magical, flaming breath in a 5 x 30 foot line. Each creature in the area of the exhalation must make a Dexterity saving throw with a DC equal to 8 + your Constitution modifier + your proficiency bonus. You may use your Intelligence modifier in place of your Constitution modifier if it is higher. A creature takes 2d6 fire damage on a failed save, and half as much on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use this trait, you can’t use it again until you complete a short or long rest.
Vulpine Intellect. You are proficient in one skill of your choice from: Arcana, Deception, Insight, Medicine, and Nature.
Magician. You know the psionic talent mind thrust. You also know one psionic discipline of your choice from the Awakened order, but you have no psi points to use with it, and thus can only use the psionic focus of your chosen discipline unless you have psi points from another source. Starting from 3rd level, you have 2 psi points, with a psi limit of 2. At 5th level, this increases to 5 psi points with a psi limit of 3. If you gain psi points and have a psi limit from another source, the psi points are added together and you use the higher psi limit. Intelligence is your manifestation ability for this discipline. You regain expended psi points when you complete a long rest.
Languages. you can speak, read and write Common and one other language of your choice.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 11'' +2d4 86 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


Blastoise[edit]

Physical Description[edit]

009Blastoise.png
Strong blastoise showing off his weaponry

You are a blue, bipedal, turtle-like creature with a large shell on your back. Protruding from your shell are 2 cannons that are gun-metal gray. You have claws for attacks and a shell for defense. Occasionally you can find a blastoise with purple skin and a green shell, but those are special circumstances and are called shiny blastoise. They don't have any extra abilities, they just look different.

History[edit]

Blastoise history is a little murky. Like every Pokémon, they probably came from the base genetics of a mew, but beyond that little is known about where they came from. We do know where they are now. They love to dwell around islands and ponds where they can recharge their hydro cannons that are inside their super tough shells. All blastoise start out as little squirtles, a small bipedal turtle, then a wartortle.

Society[edit]

When blastoise get together, the main thing they do is try to find out who the strongest is. So kind of immature competition. Either way, they like to slam their shells together or use the cannons on their back to break things. They are very good guards to their trainers. Many times, these blastoise will break away from trainers and become their own travelers, completing missions for others to earn money. These blastoise have learned Common along with their language of Aquan to make it easier to talk to people.

Blastoise Names[edit]

Many blastoise names are up to their Trainer, and usually are names in the native tongue of the Trainer. Otherwise, they aren't named.

Male: Blastoise, Blasty, Shooty, Shelldon, Poseidon,

Female: Blastoise, Shellby, Crest

Blastoise Traits[edit]

Tough shelled tortoises with cannons and a tendency to fight.
Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
Age. Blastoise often mature around the age 14 and can live up to the age of 300.
Alignment. These creatures are very powerful and secretive Pokémon, and as such, normally have no leaning towards any alignment.
Size. Most blastoise stand around 5 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Spin. As an action, you can throw yourself 30 feet, spinning like a disk. You can use this ability to hit 1 target and deal 1d6 bludgeoning damage. At 5th level, the damage increases to 2d6, at 10th, 3d6, at 15th, 4d6, and 20th, 5d6.
Hydro Cannon. You have 2 large cannons on your back that shoot water at ridiculous speeds. You can use an action to shoot a blast of water at a wall or enemy. You make a ranged attack roll, treating it like a normal ranged attack. On a hit your target takes 2d8 force damage. The target of this attack makes a Strength check equal to your 8 + proficiency bonus + your Strength modifier. On a failure, they also suffer a knockback of 10 feet. On success, they simply take the damage. At 5th level, the damage increases to 3d8, at 10th level it increases to 4d8, at 15th level to 5d8, and at 20th level it increases to 6d8 force damage. This trait deals twice as much damage against structures. This trait recharges after you complete a short or long rest.
Tough Skin. On your back is a shell that gives you a +1 bonus to AC due to the fact that it's possibly one of the toughest things on your body.
Monstrosity. For all intents and purposes like with the effects of magic, you count as a monstrosity, not a humanoid.
Languages. You can speak, read, and write Common and Aquan

Racial Feat[edit]

009_f2.png
A mega Evolved Blastoise, [2]

Mega Evolution[edit]

Prerequisites:Blastoise
As an action, you are able to evolve into Mega Blastoise. While Mega Evolved, you have the following benefits:

  • Your AC increases by +4.
  • Hydro Cannon is increased by one damage dice, and you have 2 cannons on your arms that you can use to make a smaller Hydro Cannon attack that deals the same damage die as a normal Hydro Cannon but are reduced by one damage die. The smaller attacks do not need a long rest to be used again.
  • Your speed is slowed to 20 ft., but you gain temporary hit points equal to 8 + your proficiency + your Constitution modifier.

This form lasts one minute. It ends early if you are knocked unconscious. You can also change back on your turn as an action. You regain the ability to mega evolve when you finish a short or long rest.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 9'' +1d10 160 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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