The V3N0M (5e Subclass)
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The V3N0M[edit]
Warlock Subclass
Expanded Spell List[edit]
The V3N0M lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
1st- Fog Cloud, Inflict Wounds
2nd- Enhance Ability, Protection From Poison
3rd- Stinking Cloud, Bestow Curse
4th- Death Ward, Blight
5th- Cloudkill, Contagion
G-Virus Injectors[edit]
Starting at level 1, G-Virus Injectors Starting at 1st level, your constitution has adapted to handle minimal doses of the G-Virus. Injecting yourself with various versions of the G-Virus provides different effects, each with a penalty. You can use this feature a number of times equal to your proficiency bonus, regaining uses upon finishing a short rest (1 use) or a long rest (all uses).
Ironskin Variant: +3 to AC (no heavy armor), Speed reduced by 15 feet. Nightsight Variant: Darkvision 120 feet, Advantage on Perception and Investigation checks relying on sight, Considered blinded in bright light. Fastride Variant: Speed increases by 30 feet, Disadvantage on weapon attacks. Brutebasher Variant: Advantage on strength-based checks, saving throws, and attacks, Constitution modifier replaces strength, Disadvantage on intelligence, wisdom, and charisma saving throws.
Breath in, Breath out[edit]
Starting at 6th level, you can convert the T-Virus into a fume that affects your allies. As an action, choose a G-Virus variant and exhale it in a 5-foot radius. Allies who breathe the fumes gain the chosen G-Virus effects for 1 minute or until they die. You can use this feature again after finishing a long rest.
Overdose[edit]
At 10th level, you can expend two uses of G-Virus Injectors to inject multiple variants into yourself equal to your proficiency bonus. After the effects end, you gain 1 level of exhaustion and 2 infection levels. Additionally, gain the following G-Virus variant:
Quickfix Variant: Gain hit points equal to twice your level, regenerate 5 hit points and any lost limbs at the start of each turn. Cannot spend hit dice to heal during the next short rest.
Instant Injection[edit]
Starting at 14th level, when targeted by a harmful spell or attack, expend 1 G-Virus Injector use and take 1 action. Alternatively, inject someone else with a G-Virus variant, allowing them to take the action. No penalties of the T-Virus apply, but effects only last until your next turn. You cannot use this feature again until you finish a short or long rest.
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