The Thunder Ranger (5e Subclass)

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Thundering Magic[edit]

You learn an additional spell when you reach certain levels in this class. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.

Ranger Level Spells
1st Thunderwave, Thunderous Smite
5th Skywrite, Warding Wind
9th Gasoues Form, Thunder Step
13th Storm Sphere
17th Control Winds

Pierce the Skies[edit]

Starting at 3, you can choose to make a ranged attack using the force of thunder, making an explosion noise that can be heard up to 500ft. away. this multiplies by 5 the range of your attack , having advantage with your effective range or a normal attack on the weapons maximum range. If your attack choice doesn't deal piercing damage, the creature must make a Strength saving throw or be pushed 10 feet away from you and knocked prone. You can use this trait up to 2 times each long rest.

In addition, you can use Thunderous Smite with ranged attacks

You can cast the spell jump at will. When you cast jump you can choose to instead multiply by 5 your jump distance making a thunderous noise that can be heard up to 100ft.

Thunderous mark[edit]

Starting at level 7, When you hit a creature with an attack, you can use your bonus action to mark it with your thunderous magic up to your next turn, the creature receives 1d10 thunder damage, this damage increasing to 2d10 at level 11 and 3d10 at level 15, the creature must make a Strength saving throw or be knocked prone, when the creature receives any damage from non-spell attacks, the creature takes 2d6 of thunder damage, this damage increasing to 3d6 at level 11 and 4d6 at level 15. You can use this feature 3 times a rest.

In addition, you can cast feather fall at will .When you cast feather fall you can choose to not decrease the falling seed but instead, just don't receive any fall damage, but the fall will do an amount of noise that can be heard in the same distance as the fall you took (ex. if you fall 100ft. you will do noise audible in 100ft. radius)

Innate thunder[edit]

Starting at level 11, you can cast jump and feather fall as a reaction.

When a creature uses his movement to enter or move in 5ft. from the last creature that you have attacked, you can use your reaction to attack the creature, casting thunderclap on a successful hit on the creature's place.

Blows of Thunder[edit]

Starting at level 15, you can use the thunderous mark on all the creatures you dealt damage this round

In addition, you can use your action to invoke 1 spectral dagger floating in front of you per creature that is 50ft. from you, you move your hands launching a dagger to each creature's head ignoring 1/2 and 3/4 cover as the daggers are intangible, when and if the daggers are inside the head of the target, they'll do 1d4+3 thunder damage making a loud noise that will resonate on the creatures head. The attack roll is a d20+dex/str mod.+prof.+3, even if you are not proficient with daggers. You can use this attack once per long rest


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