The Storm Lord (5e Subclass)
From D&D Wiki
Storm Lord[edit]
Warlock Subclass
Expanded Spell List[edit]
Spell Level | Spells |
---|---|
1st | feather fall, thunderwave |
2nd | misty step, gust of wind |
3rd | fly, lightning bolt |
4th | ice storm, freedom of movement |
5th | cloudkill, cone of cold |
Thunderous Blow[edit]
Starting at 1st level, when you cast a spell or make a weapon attack and it hits, you can cast thunderous smite without expending a spell slot or being limited to melee weapon attacks. You cannot use this feature again until after a short or long rest.
Stormy Defense[edit]
Starting at 6th level, when you engage in battle you can activate this ability; encasing your body in an armor of wind and electricity. This increases your AC by +2 while wearing. When a creature makes a melee attack against you while wearing the armor; the creature must make a Dexterity saving throw (DC 15). On a failed save, the target takes 7 (2d6 + Charisma) thunder damage and half as much on a success. This ability recharges after a short or long rest and has a duration of 30 minutes. When you gain this feature increase your Constitution or Strength score by 1, to a maximum of 20.
Skyward Dominance[edit]
Starting at 10th level you become resistant to thunder damage and bludgeoning from nonmagical weapons. You have natural armor of 12 + Dexterity + Charisma and do not need to breathe or sleep to survive.
Electric Body[edit]
Starting at 14th level you can use Investiture of Wind (ee) without using a spell slot as a bonus action. This recharges after a long rest. You also gain the ability to do an action and potential bonus action after your action and bonus action(s). This recharges after a long rest.
Back to Main Page → 5e Homebrew → Character Options → Subclasses