The Starwalker (5e Subclass)
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The Starwalker[edit]
Warlock Subclass
- Bulleted list item
Starwalker expanded spells[edit]
- 1st.- Lucky Star, Sleep
- 2nd.- Moonbeam, Weather Warding
- 3rd.- Lunar Luck, Radiant Pulse
- 4th.- Lunar Branding, Mordenkainen's Private Sanctum
- 5th.- Modify Memory, Mass Cure Wounds
Constellation Form[edit]
"I ask of you, the night sky, to lend me your power." -Beginning at 1st. level, you can use an action to take power from the stars and become a Cosminis, taking on the form of what is also known as a "Constellation Form." When you use this feature, choose one of the 12 following forms to become. While you are in a "Constellation form", you can choose to shed dim light out to a radius of 5-15 feet.
- Aries- You have advantage on charisma checks and saving throws. While in this form, you grow a wooly coat that covers your body. Any attack that deals nonmagical bludgeoning, slashing, or piercing damage has the damage reduced by 3, but your speed is reduced by 10 feet.
- Taurus- You have advantage on strength checks and saving throws. You also grow horns that you can make an attack with. This attack is an unarmed strike with which you are proficient, dealing 1d6+your strength modifier bludgeoning damage. The target must also make a strength saving throw against your spell DC or be pushed 5ft.
- Gemini- You have advantage on dexterity checks and saving throws. You may also use an action to create a clone of yourself within 10ft of you. This clone has an AC of 14+ your proficiency bonus, 1 hit point, and the only actions it can take are the help, dash, use an object, and disengage options. You may only have 1 clone at a time.
- Cancer- You have advantage on death and constitution saving throws. As an action, you can touch a creature and allow it to spend 1 hit die and regain a number of hit points equal to the roll+ their constitution modifier+ your spell attack modifier.
- Leo- You have advantage on strength checks and saving throws. While in this form, your speed increases by 10 feet and you can use a bonus action to dash or dodge.
- Virgo- You have advantage on intelligence checks and saving throws. While in this form, your AC increases by an amount equal to your proficiency bonus and you cannot make attacks or cast spells that deal damage. When you move in this form, you do not provoke opportunity attacks.
- Libra- You have advantage on wisdom checks and saving throws. Additionally, you can use your reaction when a creature makes a saving throw or ability check within 30 feet of you to roll a d6 and apply the result as a bonus or penalty to the roll. If you do, you become petrified in iron until the beginning of your next turn.
- Scorpio- You have advantage on charisma checks and saving throws. When you make an attack in this form, you may choose to deal no damage and attempt to knock your target prone. If the target is large or smaller, it must make a strength saving throw with a DC equal to your spell save DC or fall prone.
- Sagittarius- You have advantage on dexterity checks and saving throws. You may also add double your proficiency bonus to attack rolls you make with ranged weapons with which you are proficient.
- Capricorn- You have advantage on death and constitution saving throws. While in this form, when you take damage, you can give yourself resistance to the next attack that deals the same type of damage.
- Aquarius- You have advantage on intelligence checks and saving throws. While in this form, you may take a reaction on every turn in combat.
- Pisces- You have advantage on wisdom checks and saving throws. You have a swimming speed equal to your walking speed while you are in this form.
Your Constellation Form ends if you are incapacitated, if you use this feature again, or if you end it as a bonus action. You can use this feature a number of times equal to your proficiency bonus. You regain 1 use when you finish a short rest and all uses when you finish a long rest.
Cosmic Charges[edit]
"The Moon Lord is too generous." Beginning at 6th. level, while you are in your Constellation Form, you gain 1 "Cosmic Charge" at the beggining of each of your turns. You can expend Cosmic Charges in the following ways during your Constellation Form. All Cosmic charges disappear at the end of your Constellation Form. Each of these options takes a bonus action.
- By expending up to 3 charges, you can deal an extra amount of radiant, cold, or fire damage (your choice) to a target that you landed a successful attack on this turn. The amount of damage dealt equals 1d4 for each charge spent.
- By expending up to 10 charges, you can teleport a number of feet equal to 5x the number of charges spent. You cannot be targeted by opportunity attacks when you teleport using this feature.
- By expending 2 charges, you can take either the disengage or dodge action as this bonus action.
- By expending 3 charges, you can cast a cantrip as this bonus action.
Additionally, entering your Constellation Form only takes a bonus action. Additionally, if you have not used any of these Cosmic charges by the time your Constellation Form ends, your Constellation Form does not expend a use.
Blessed Light[edit]
"I can feel multiple presences inside of me." Beginning at level 10, you can choose to shed dim light in a 5-30ft radius whether or not you are in your Constellation Form (no action required). While this dim light is active, you and any allied creature within this light can use a bonus action to spend up to 1 of it's hit dice to heal themself. Each of your Constellation Forms also gain an additional effect while this light is active. If it requires a saving throw, it uses your warlock spell save DC.
- Aries- Wooly Coat- When a creature hits you with a melee attack, you may expend your reaction to reduce the damage by 1d10, unless that damage is fire, necrotic, force, or psychic. Additionally, while you have your wooly coat, you have resistance to bludgeoning, cold, and thunder damage.
- Taurus- Bull*hitting- When you hit a creature with your horns (which are now 2d6 bludgeoning damage) and they fail a strength saving throw, you can choose to push a creature back up to 15 feet and knock them prone. Additionally, if you use the attack action on your turn, you can make an unarmed strike with your horns as a bonus action.
- Gemini- Two Is Better Than One- When you summon your clone, it can take the form of any creature within 60 feet of you, if that creature is willing to let you. It can cast any cantrips they know, or make one attack per turn using a clone of their weapon. The clone cannot use any properties of cloned magical items.
- Cancer- Helping Hands- While you are in this form, your spell save DC and spell attack modifier increase by 2, but attack rolls have advantage against you.
- Leo- Mighty Roar- As an action during your Constellation Form, you can let out a mighty roar that strikes fear into your enemies. Each creature in a 30ft. cone originating from you must make a wisdom saving throw or become frightened of you for 1 minute. A creature can make the saving throw again at the end of each of it's turns, ending the effect on itself on a success. You can use a bonus action on each of your turns to prevent them from rerolling until your next turn.
- Virgo- Innocent Gaze- When a creature targets you with a harmful effect, such as a spell or attack, it must first make an intelligence saving throw. If it fails, it must choose a different target or it's attack, spell, effect, etc. is wasted.
- Libra- Tip The Scales- When a creature within 30 feet of you makes an attack roll, ability check, or saving throw, you can use a reaction to treat the number rolled as a 10. You may use this reaction as part of the reaction you originally had in Libra Form, using both features as 1 reaction.
- Scorpio- Charming Aura- While you are in this form, you can use your action to attempt to charm a person that you're within 10 feet of. The target must make a wisdom saving throw or be charmed by you for 10 minutes. This effect fails if you attack the target or any of it's allies or have attacked them in the target's presence.
- Sagittarius- Shooting Stars- While you are in this form, any attack with a ranged weapon deals an extra 1d6 radiant, cold or fire damage (your choice). You also ignore half cover and three-quarters cover when you are making a ranged weapon attack.
- Capricorn- Leader's Command- As an action, you can shout orders to another creature within 60 feet and allow them to spend their reaction and move up to half of their movement speed and make one attack.
- Aquarius- When you transform into this form, you are gifted with a clay pot, which can act as a spellcasting focus for the following spells, which you can cast as an action from the pot; Create or destroy water (only creating), Control water (1/short or long rest), Conjure elemental (water only, 1/long rest)
- Pisces- The Fish- As an action, you can transform into a Quipper, absorbing or dropping your gear, and retaining your INT, WIS, and CHA scores, but replacing your other stats with the stats of a quipper. Once you reach 20th. level, you may spend 1 spell slot to transform into a Young Sea Serpent as an action. This transformation lasts for 1 minute and follows the same rules as above.
Grand Chariot[edit]
"May the seven stars punish you." -Beginning at 14th. level, you may perform a 1-hour prayer to the stars during a long rest. At the end of the rest, you are gifted with a small gem, called an Astral Key. While you have an Astral Key, you cannot use your warlock spell slots. As an action while you are outside, you can shatter the Astral Key and cause a 10-foot radius spot within 120 feet of you to glow with dim light. At the beginning of your next turn, the area becomes a pillar of moonlight, moving away clouds and other sky phenomena, and making the moon visible even if it is daytime. Anyone within the pillar of moonlight must make a dexterity saving throw or take 7d10 radiant, cold, or fire damage (your choice), or half as much on a successful one, as a beam fires off from the 7 stars of the Grand Chariot. A shapechanger hit by this beam must make a constitution saving throw with disadvantage to keep it's form. On a failure, the shapechanger reverts to it's true form and must stay in it's true form for 1 minute.
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