The Soulstealer (5e Subclass)

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The Soulstealer[edit]

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Remnant of the Soulstealer,(Wraith by Domenico Cava) https://darkartmovement.com/domenico-psion/wraith/

Warlock Subclass

Legend speaks of a powerful archmage of ages past who attempted to steal the power of the gods for himself. He succeeded if only for the briefest of seconds, but realized far too late that his mortal body and soul could not contain the awesome might. He died, but what was left of his soul lingered on the material plane, never being allowed to ascend (or some might say descend) to its final resting place. Some claim that it lingers there to this day, feasting on whatever souls it comes across to sustain itself. Those who believe such stories also believe that he seeks out warlocks to aid him in this task, granting them a fraction of what power he still possesses in exchange for feeding him. You are one such warlock.

Expanded Spell List[edit]

The Soulstealer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st dissonant whispers, silvery barbs
2nd pass without trace, silence
3rd animate dead, speak with dead
4th phantasmal killer, polymorph
5th animate objects, dominate person

Soul Stealing[edit]

At 1st level, you gain the ability to steal a soul from any creature you helped slay. The creature must also be one of the following types: aberration, beast, dragon, fey, giant, humanoid, monstrosity, plant, or swarm. You can hold a maximum of 1 soul for every two levels you possess (minimum 1) at one time. Upon gaining this ability, you can spend a reaction or bonus action to "feed" one of your stolen souls to your patron in order to gain advantage on any one attack roll, saving throw, or ability check you make.

If a creature you have stolen the soul of is resurrected or otherwise brought back to life, and you have not yet fed it to your patron, you lose that soul and must succeed on a DC 15 Wisdom save or become exhausted for 1d4+1 rounds. If you are already exhausted, your level of exhaustion increases by one, to a maximum of level 5.

Whenever you take a long rest, all but one of the souls you have stolen are automatically consumed by your patron. You can choose which soul you retain (see the Power of Souls feature below to see why that may be relevant).

In addition, you know the guidance cantrip if you do not already know it from another source.

Feast of Souls[edit]

At 6th level, you can spend a reaction or bonus action to consume one of your stolen souls in order to gain one of the following benefits.

  • Heal a number of hit points equal to 2d8 + twice your class level + your Charisma modifier.
  • Remove one of the following conditions at the indicated levels. You can use your reaction or bonus action for this use of Feast of Souls even if your current condition would normally prevent you from being able to do so.
    • 6th level or higher: blinded, deafened, exhaustion (one level), paralyzed, poisoned.
    • 10th level or higher: exhaustion (three levels), frightened, reduction to a single ability score, or any effect reducing your maximum hit points.
    • 14th level or higher: charmed, exhaustion (five levels), petrified, stunned. At this level it can also end one curse currently affecting you.
  • Provide yourself with enough water and nutrition for 24 hours.
  • Revivify the creature you stole the soul from, as per the spell, as long as they died less than 1 minute ago. This use of Feast of Souls runs the risk of angering your otherworldly patron, however, and there is a 1 in 20 chance that they will withhold all of your subclass features until the next dawn. If you attempt to use this trait a second time before taking a long rest will result in automatically angering the Soulstealer, and they will without hold subclass features for one full week.

Hexed Blast[edit]

At 10th level, as long as you possess at least one stolen soul, you can cast or redirect an existing hex as part of the same action you use to cast eldritch blast.

In addition, you can choose to spend a reaction after casting or redirect an existing hex to feed your patron a stolen soul in order to remove the concentration requirement for the spell. Doing so, however, lowers its maximum duration by half. Dispel magic and similar effects can end the spell prematurely, as normal.

The Power of Souls[edit]

At 14th level, you can feed your patron a soul to fuel the casting of a single warlock spell (but not mystic arcanuum) that you know. Once you use this feature, you cannot do so again until you take a short or long rest.

In addition, if you have stolen the soul from a creature, that creature cannot be resurrected or otherwise brought back to life until either you surrender the soul voluntarily or a wish, divine intervention, or equally powerful spell is used to that effect. The latter option works even if your patron has already consumed the soul.


Unique Eldritch Invocations[edit]

Spirit Blast (Prerequisite: The Soulstealer Patron, 5th level)

Each time you cast eldritch blast you can choose what type of damage it does, choosing between cold, force, necrotic, or psychic. If you can produce multiple blasts in a single round, they must all be of the same damage type. In addition, each day you may choose one of these damage types. Any eldritch blasts you cast of that type ignores resistance (but not immunity) to that type of damage.

Spirit Guidance (Prerequisite: The Soulstealer Patron, 7th level)

If you have at least one stolen soul in your possession, you gain resistance to psychic damage. You also gain proficiency with Wisdom (Insight) and Wisdom (Perception) checks, or expertise if you are already proficient. You may roll a d4 and add the result when making these skill checks.

In addition, when using your feast of souls feature, you may spend an amount of Hit Dice up to the number of souls you have in your possession, adding the result to the amount of damage you heal just as if you had taken a short rest.

Shroud of Souls (Prerequisite: The Soulstealer Patron, 15th level, Spirit Blast)

When you cast hex, instead of 1d6 bonus damage, it improves to 1d8 points of damage. This is the same type of damage you chose with your Deathly Blast invocation. The bonus damage increases by +1d8 for each additional soul you currently possess.

In addition, you can place your hex on one additional target at one time for every two stolen souls you currently possess, rounded up, to a maximum of 3 simultaneous targets. The hexed saving throw must be the same on all of your targets. If it is dispelled on any target of the spell, the entire spell ends.

You may not benefit from both this invocation and the spirit shroud spell at the same time; instead, use whichever is most beneficial to you at the time.


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