The Skull of Orcus (5e Subclass)

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Skull of Orcus[edit]

Warlock Subclass

Promise your soul to Orcus, eat of his flesh and drink of his blood, and through him you will gain life everlasting. Mercy is a luxury that none are worthy of; suffering and torment are the fuel that will empower Orcus' ascent. The followers of Orcus will overwhelm the world in a tide of undeath and even the gods will perish.

Not all fiends are created equal. By making a pact with the demon prince Orcus you are granted a unique set of gifts and power befitting that of the Prince of Undeath.

This subclass is slightly inspired by 3e Book of Vile Darkness - Thrall of Orcus.

Expanded Spells List[edit]

The Skull of Orcus adds the following to expanded your list of spells when you learn a warlock spell.

Spell Level Spells
1st ray of sickness, inflict wounds
2nd blindness/deafness, nystul's magic aura
3rd animate dead, spirit guardians
4th greater invisibility, black tentacles
5th cloudkill, contagion

Paralyzing Touch[edit]

At 1st level, Skull of Orcus gains the ability to touch target living creature, which must attempt a Constitution saving throw against your warlock spell save DC or be paralyzed for 1 round.

Undead Fortitude[edit]

At 6th level, through many rituals that bring them closer to the line between life and death, Skull of Orcus gains the ability to resist blows that kill most. When you take damage you can use your reaction to ignore the damage with a Constitution saving throw with a DC 5 + the damage taken, unless the damage is radiant or from a critical hit.

You must finish a short or long rest before you can use this feature again.

Tough as Bones[edit]

Starting at 10th level, Skull of Orcus through more dark sinister rituals becomes closer to becoming one of the undead. They become immune to disease, gain advantage on poison save, and resistant to poison damage.

Death Touch[edit]

Starting at 14th level, force a living creature hit with a touch attack to attempt a Constitution saving throw against your warlock spell save DC. On a failed save the creatures dies rotting away.

You must finish a short or long rest before you can use this feature again.

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