The Sage (5e Class)
From D&D Wiki
The Sage[edit]
In a small village nestled in the rolling hills of a verdant kingdom, a scholar lived who dedicated their life to uncovering the secrets of the world. Their relentless pursuit of knowledge took them to far-off lands and into the depths of ancient ruins, where they discovered knowledge that had long been lost to time.
However, the scholar soon realized the dangerous power of the secrets they had uncovered and was cursed by a powerful entity as punishment. The curse caused them to be pursued by dark and ominous forces at every turn, making it nearly impossible for them to continue their work or share their newfound knowledge with the world.
Determined to break the curse and continue their quest for knowledge, the scholar sets out on a perilous journey through treacherous landscapes and treacherous towns. They must use their wit and cunning to evade their pursuers, all while seeking the help of wise sages and powerful magicians in order to break the curse and restore balance to the world. The journey will be long and treacherous, but the scholar is determined to overcome the odds and unlock the secrets of the world, no matter the cost.
Creating a Sage[edit]
- Quick Build
First, Intelligence should be your highest ability score, followed by Wisdom and then Constitution. Second, choose the outlander background.
{{5e Class Features
|name=The Sage
|summary= A scholar cursed with misfortuneand fated to spread it to their foes.
|hd=10
|spellcasting=
|armor=Light armor |weapons=Simple weapons, martial weapons. |tools=None |saves= Intelligence, Wisdom |skills= Choose any four |item1a= leather armor |item1b= hide armor |item2a= a simple weapon and a shield |item2b= two martial weapons |item3a= explorer's pack |item3b= a dungeoneer's pack |item3c= |item4a= |item4b= |item5a= |item5b= |classfeatures1= |classfeatures2= |classfeatures3= |classfeatures4= |classfeatures5= Extra Attack |classfeatures6= |classfeatures7= |classfeatures8= |classfeatures9= |classfeatures10= |classfeatures11= |classfeatures12= |classfeatures13= |classfeatures14= |classfeatures15= |classfeatures16= |classfeatures17= |classfeatures18= |classfeatures19= |classfeatures20= |extra2_name=Misfortune Points |extra2_1=2 + intelligence modifier |extra2_2=2 + intelligence modifier |extra2_3=3 + intelligence modifier |extra2_4=3 + intelligence modifier |extra2_5=4 + intelligence modifier |extra2_6=4 + intelligence modifier |extra2_7=5 + intelligence modifier |extra2_8=5 + intelligence modifier |extra2_9=6 + intelligence modifier |extra2_10=6 + intelligence modifier |extra2_11=7 + intelligence modifier |extra2_12=7 + intelligence modifier |extra2_13=8 + intelligence modifier |extra2_14=8 + intelligence modifier |extra2_15=9 + intelligence modifier |extra2_16=9 + intelligence modifier |extra2_17=10 + intelligence modifier |extra2_18=10 + intelligence modifier |extra2_19=10 + intelligence modifier |extra2_20=20 + intelligence modifier
Demonic Patron[edit]
You’ve forged a pact with a demon, gaining abyssal powers in exchange for eternal servitude. You choose one of the demonic patron options detailed at the end of the class description. Your choice of patron grants you features at 1st level, and again at 6th, 10th, and 14th level.
Patrons[edit]
Baphomet[edit]
- Patron Spells
You gain patron spells at the abyss knight levels listed bellow.
Abyss Knight level | Spells |
---|---|
3rd | hunter's mark |
5th | enlarge/reduce |
9th | conjure animals |
13th | locate creature |
- Unerring Tracker
.
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the abyss knight class, you must meet these pre-requisites: Dexterity or Strength 13, Charisma 13. Proficiencies. When you multiclass into the abyss knight class, you gain the following proficiencies: Simple weapons, martial weapons, light armor, medium armor.
Back to Main Page → 5e Homebrew → Classes