The Rot (5e Subclass)
The Rot[edit]
Warlock
You have been cursed, infected, or perhaps born with the twisted essence of rot within you. The ancient spores that have taken root in your being are both a blessing and a curse, granting you mastery over decay and the fungal forces that threaten to overrun the living. As you grow more attuned to the rotting power within, your body mutates, becoming a monstrous reflection of the spores you command. While not in combat, small mushrooms may sprout from your body, a subtle reminder of the force you control, but when the battle begins—or emotions surge—your form shifts into something far more horrific, fungal growths overtaking your features, claws extending, and horns emerging.
- Spore Form
At 3rd level, upon choosing this pact, you can transform into a monstrous, fungal version of yourself. This transformation occurs in moments of heightened emotion or when combat begins. Your appearance shifts based on your normal form, becoming taller, leaner, and more terrifying.
- You grow an additional foot in height, and your legs become double-jointed and more agile, increasing your movement speed by 10 feet.
- Your hands grow into large, clawed, three-fingered appendages, granting you a natural melee attack that deals 2d4 slashing damage.
- Fungal horns sprout from your head, allowing you to make a ram attack that deals 1d6 piercing damage.
While in this form, you may not cast spells that require finesse or precision, as the rot warps your magical control. Your form lasts until you choose to revert or after 1 hour of rest.
- Spore Cloud
At 5th lvl, you gain the ability to summon a massive, poisonous mushroom to release spores into the air. This cloud covers a 10-foot radius and remains for 1 minute. Creatures within the cloud must make a Dexterity saving throw. On a failed save, they take 8d6 poison damage; on a successful save, they take half damage. You may use this feature once per long rest.
- Rotting Fungus
At 9th lvl, you can now summon rotting, undead fungal creatures under your control. As an action, you may cast Raise Dead, but instead of a typical corpse, you raise a fungal monstrosity formed from rotting mushroom people. These creatures have 37 hit points and obey your commands. They are considered undead, but with the fungal nature, they may possess unique abilities at your DM's discretion (such as poison resistance, spore attacks, etc.). This ability can be used once per long rest.
- Mind control
You have learned to infiltrate the minds of others, controlling them through the power of your spores. As an action, choose a creature you can see within 60 feet. They must make a Wisdom saving throw (spell save DC). On a failed save, they are under your control for up to 24 hours. During this time, you can issue commands, though you cannot force them to harm themselves directly or make suicidal decisions. If they succeed on their saving throw, they gain a brief feeling of suspicion, and the ability is wasted. This ability can be used once per long rest.
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