The Professional (5e Subclass)
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- Practiced Hands
Starting at 3rd Level, you can use the Bonus Action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.
- All In The Wrist
You have expertise in throwing weapons, and it shows. At 3rd level, your normal and long ranges for thrown weapons are increased by 20 feet, and you gain +1 to damage rolls when attacking a target within 20 feet of you. Making ranged attacks against a target within 5 feet of you does not impose disadvantage.
- Snap Judgment
A professional must be able to defend himself at any moment's notice. At 9th level, when you use your Cunning action, you may make an attack with a throwing weapon as part of that action.
- Calculated Throw
Your profound experience with thrown weapons allows you to aim for the vital areas of your targets. Starting at 13th level, the base damage of your thrown weapons increase by two die steps. Additionally, you gain an extra attack, but only with throwing weapons. (1d4>1d6>1d8>1d10>2d6>2d8)
- Even The Odds
Starting at 17th level, every time you make an Attack action with a thrown weapon, you may attack any number of targets within 10 feet of the original target.