The Primal Lord (5e Subclass)
The Primal Lord[edit]
Warlock Subclass
Warlock who gains their power from an ancient elemental being.
Expanded Spell List[edit]
The Primordial lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1st | absorb elements, create or destroy water |
2nd | pyrotechnics, gust of wind |
3rd | wall of sand, protection from energy |
4th | control water, wall of fire |
5th | control winds, transmute rock |
Elemental Control[edit]
Starting at 1st level, you add the cantrips gust, shape water, control flames, and mold earth to the warlock cantrips list. Additionally, choose 2 of these cantrips. You add them to your cantrips known and these cantrips do not count against your known cantrips.
Wrath of Nature[edit]
Beginning at 6th level, whenever you cast the eldritch blast cantrip, choose one of the following effects:
- Eldritch blast deals 1d12 fire damage per beam, and can ignite small flammable objects, such as tinder or paper.
- Instead of an attack roll, each target makes a Dexterity save. On a failed save, the target takes 1d8 cold damage and reduces their movement speed by 10 ft their next turn. On a successful save, the target takes half damage and no other effects. A target cannot have its speed reduced in this way more than once a turn.
- Instead of an attack roll, each target makes a Constitution save. On a failed save, the target takes 1d6 thunder damage, and loses their reaction this turn. On a successful save, the target takes half damage and no other effects.
- Eldritch blast deals 1d8 acid damage per beam to all creatures in a 15 ft cone. On a successful Constitution save, they take half.
- Eldritch blast deals 1d8 lightning damage per beam to each creature in a 30 ft line. On a successful Dexterity save, they take half.
The Agonizing Blast Eldritch Invocation applies to each of the forms of eldritch blast. It applies once at 1st level, twice at 5th level, 3 times at 11th level, and 4 times at 15th level.
Elemental Ally[edit]
Beginning at 10th Level, you add conjure elemental to your list of spells known, and you may cast it once per day without consuming a spell slot
Elemental Channel[edit]
Beginning at 14th level, you become blessed by a Spirit of each of the four elements. You gain the following effects;
- You no longer need to breath, and you are unaffected by the extremes of wind.
- Nonmagical fire no longer harms you, and you become immune to the extremes of heat and cold.
- You no longer need to eat, and you may move your full speed along any dirt, rock, stone, sand, mud, or other form of earth, even vertically or upside down.
- You no longer need to drink, and you may move along the surface of any liquid or ice as if it was solid, easy terrain.
Unique Eldritch Invocations[edit]
Chosen of Air (Prerequisite: The Primal Lord Patron, gust cantrip)
Your gust cantrip now affects a 10 foot cube. In addition, you may cast feather fall once using a warlock spell slot. You can't do so again until you finish a short or long rest.
Chosen of Fire (Prerequisite: The Primal Lord Patron, control flames cantrip, 3rd level)
Your control flames cantrip now affects a 10 foot cube. In addition, you may cast continual flame once without using a warlock spell slot. You can't do so again until you finish a long rest.
Chosen of Water (Prerequisite: The Primal Lord Patron, shape water cantrip, 5th level)
Your shape water cantrip now affects a 10 foot cube. In addition, you may cast tidal wave once using a warlock spell slot. You can't do so again until you finish a short or long rest.
Chosen of Earth (Prerequisite: The Primal Lord Patron, mold earth cantrip, 7th level)
Your mold earth cantrip now affects a 10 foot cube. In addition, you may cast stone shape once using a warlock spell slot. You can't do so again until you finish a short or long rest.
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