The Pandora (3.5e Class)

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Pandora[edit]

When the First Pandora came to our world, she brought along a new enemy, The Nova. During the battle of her life, she was fatally wounded. Before she died, she had slain The Nova that followed her. When the people of this world realized that there were creatures other than the typical monsters, they sought to find a way to fight against them. There was a great war, and many people died. While the First Pandora was being studied, they found these metal studs embedded in her back. These studs, now called "Stigmata", were the source of great power. They researcher's found a way to replicate them, but not the full extent of their power. They have tried implanting the original "stigmata" into people but with no success. On the up side of things, the replicated ones seemed to work. These stigmata are what give the Pandora their powers. On the down side, the Pandora have to be limited as their power can consume them very quickly, turning them into a Nova.

Making a Pandora[edit]

Pandora are very skilled at attacking their opponents with the help of her Limiter. With several abilities that confuse their targets, their Limiter is just as skilled at freezing the target in place, though only for a short time.

Abilities: Strength is important to a Pandora so they can attack with melee weapons. Dexterity is important for armor class as they can only wear light armor. Constitution is a must, so they have a good number of hit points.

Races: Humans are the most capable Pandora. Though Elves and Gnomes make very good Pandora as well. Any other race is just not likely to become one, though this doesn't mean they aren't out there.

Alignment: Any non-Evil, though Lawful Good is the best.

Starting Equipment and Starting Gold: As Fighter.

Starting Age: As Human Fighter.

Table: The Pandora Hit Die: d8
Level BAB Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Acceleration
2nd +2 +3 +3 +0
3rd +3 +3 +3 +1 Illusion Turn
4th +4 +4 +4 +1
5th +5 +4 +4 +1 Tempest Turn
6th +6/+1 +5 +5 +2 Erienbar
7th +7/+2 +5 +5 +2 Acceleration +2
8th +8/+3 +6 +6 +2
9th +9/+4 +6 +6 +3 Acceleration +3, Illusion turn +2
10th +10/+5 +7 +7 +3
11th +11/+6/+1 +7 +7 +3 Acceleration+4, Illusion Turn +3, Tempest Turn +2
12th +12/+7/+2 +8 +8 +4
13th +13/+8/+3 +8 +8 +4 Illusion turn +4, Tempest Turn +3
14th +14/+9/+4 +9 +9 +4
15th +15/+10/+5 +9 +9 +5 Tempest Turn +4
16th +16/+11/+6/+1 +10 +10 +5
17th +17/+12/+7/+2 +10 +10 +5 Pandora Mode 3/Day
18th +18/+13/+8/+3 +11 +11 +6
19th +19/+14/+9/+4 +11 +11 +6
20th +20/+15/+10/+5 +12 +12 +6 Nova Mode, Pandora Mode 4/Day

Class Skills (4 + Int modifier per level, ×4 at 1st level) Balance (Dex), Climb (Str), Concentration (Con), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (history) (Int), Knowledge (choose one) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex).

Class Features for the Pandora[edit]

Weapon and Armor Proficiency: They are proficient with simple and martial weapons. The Pandora are only proficient with light armor as they have to be able to move quickly, and not with shields.

Acceleration (Su): This ability allows the Pandora to move up to twice her speed at 1st level. It upgrades to three time her speed at 7th level, and again at 9th level and once more at 11th level. For every increase of this ability the Pandora gains 1 additional attack. This speed boost can only last a single round and the Pandora is dazed for one round at the first stage, and gains an additional round of dazing for every stage above that. Activating this ability takes a free action. Meaning once activated the Pandora gains her normal amount of attacks for the round plus the additional attacks. Can be used 3 times per day.

Illusion Turn (Su): This ability gives the Pandora a second image of herself that confuses the enemy for a single round. With each increase to this ability she gains another image to further confuse enemies. This ability can be used at will throughout an encounter. However these images can not attack the target. Activating this ability is a free action. This ability can only be used 3 time per day.

Tempest Turn(Su): Though it looks like an illusion turn there are actual doubles of the Pandora that all do the same attack at the same time and speed. For every increase to this ability the Pandora gains another double of herself. This ability can only be used 3 times in any given encounter. Activating this ability is a move action. Can be used 3 times per day.

Ereinbar (Sp): This ability allows the Pandora to have a Limiter of up to two levels below her total class level. The Limiter is like a humanoid Familiar, but has class levels in addition to his basic abilities. At this point the encounter level will go up, as the player now has two characters, like taking the leadership feat. As soon as the Pandora gains her Limiter, the Limiter gains his Freezing area. Once the Pandora and Limiter baptize, usually when they each trade a Stigmata, they gain the ability to hear what the other is thinking through a telepathic link. once a baptism takes place they are forever connected and share the same alignment and goals. This is a free action to activate.

Pandora Mode (Ex): This ability functions like a barbarian's rage, except she is not exhausted after wards. This ability can be used 3 time per day. She gains an additional use when she reaches 20th level. Activating this ability is a standard action.

Nova Mode (Ex): This ability effectively doubles the bonuses received by the Pandora mode. This ability can only be used if a Nova is present. Activating this ability is a full round action. This ability can only be used once per day and not if the Pandora has used her Pandora mode.

Because of the Erienbar, the Pandora Gains a Humanoid Familiar. This second Character is still played by the Player of the Pandora.

The Limiter can take class levels. If the Limiter takes levels in a spell casting class, he is only allowed to use buffing spells on the Pandora, unless instructed by the Pandora to select someone else.

Table: The Limiter

Hit Die: d6

Level BAB Saving Throws Special
Fort Ref Will
1st +0 +2 +2 +0 Ereinbar, Freezing Area 1
2nd +1 +3 +3 +0
3rd +1 +3 +3 +1
4th +2 +4 +4 +1 Empathic link, Freezing Area 2
5th +2 +4 +4 +1
6th +3 +5 +5 +2
7th +3 +5 +5 +2 Devotion
8th +4 +6 +6 +2
9th +4 +6 +6 +3
10th +5 +7 +7 +3 Large Freezing Area

These are in addition to any class levels the Limiter may take

Ereinbar (Sp): This ability allows the Pandora to have a Limiter of up to two levels below her total class level. The Limiter is like a humanoid Familiar, but has class levels in addition to his basic abilities. At this point the encounter level will go up, as the player now has two characters, like taking the leadership feat. As soon as the Pandora gains her Limiter, the Limiter gains his Freezing area. Once the Pandora and Limiter baptize, usually when they each trade a Stigmata, they gain the ability to hear what the other is thinking through a telepathic link. once a baptism takes place they are forever connected and share the same alignment and goals. This is a free action to activate.

The Freezing effect of the Limiter (Sp): The ability to stop an opponent in their tracks. The DC is 15 + the limiter's wisdom modifier. The check is strength based. They gain an additional area at 4th level. Each area is a 30 ft cone. At 10th level the Limiter gains the ability to combine both of his Freezing areas into one large, effectively doubling the size of one area. he cannot have more than one Large Freezing Area, and cannot have a second smaller Freezing Area. Activating a Freezing Area is a standard action. However the Limiter can only use this ability a number of time per day equal to 3 + the Limiter's constitution modifier.

Empathic Link (Su): The Pandora has an empathic link with her Limiter out to a distance of up to 1 mile. The Pandora cannot see through the Limiters eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content (such as fear, hunger, happiness, curiosity) can be communicated. Note that the low Intelligence of a low-level limits what the Limiter is able to communicate or understand, and even intelligent Limiters see the world differently from humans, so misunderstandings are always possible.

Devotion (Ex): A Limiter's devotion to its Pandora is so complete that it gains a +4 morale bonus on Will saves against enchantment spells and effects.

Ex-Pandoras[edit]

If a Pandora becomes Evil, they loose all abilities associated to this class, except base attack and save bonuses. .

Epic Pandora[edit]

Table: The Epic Pandora

Hit Die: d8

Level Special
21st
22nd
23rd
24th
25th Pandora Mode 5/day
26th
27th
28th
29th
30th Pandora Mode 6/day

2 + Int modifier skill points per level.

Pandora Starting Package[edit]

Armor: Studded leather (+3 AC, armor check penalty –1, speed 40 ft., 20 lb.).
Weapons: Longsword(1d8, crit 19x2, 4 lb., Slashing).
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Feat: Weapon focus (Longsword).
Gear: Backpack with waterskin, one day’s trail rations, bedroll, sack, and flint and steel.
Gold: 2d4 gp.

Campaign Information[edit]

Playing a Pandora[edit]

Typically the Pandora adventure to make sure that any Nova that do show up, are destroyed as quickly as possible. These monsters are capable of destroying an entire kingdom in a flash of light. Religion: The Pandora usually follow a deity of the same alignment. However, their religion does not get in the way of their mission to rid the material plane of evil outsiders.

Other Classes: Pandora get along well with Clerics and Paladins. They will not adventure with any evil aligned characters, knowingly.

Combat: Pandora are primarily combat oriented.

Ex-Pandora: If a Pandora becomes evil of any nature, they undergo a process that turns them into a Nova. This process takes only an hour to complete, and once they are a Nova, they cannot come back from it until death. Once they die, if a Ritual of Cleansing occurs, and the Stigmata are removed from their body, they can take levels in any other class. However, they lose all abilities of the Pandora, and can not take levels in Pandora again. If a Pandora is cleansed, All of her previously gained level become that of a Fighter, replacing her abilities with feats.

Pandoras in the World[edit]

Most Pandora will go all out in a fight with an Evil Outsider, as their hated enemy is an Evil Outsider, the Nova.

Daily Life: Pandora are very sure of their abilities. Most of them will not run from a fight or even a challenge.

Notables: Satellizer El Bridget.

Organizations: Many Pandora come from a group known as Genetics. There is a West Genetics, and an East Genetics.

NPC Reactions: Most people see a Pandora as a Paladin, of sorts. they tend to flock around them especially if there is an Evil Outsider. NPC Reactions: .

Pandora Lore[edit]

Characters with ranks in History can research Pandora to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

History
DC Result
5 They have a hatred for a Monster known as The Nova.
10 They are implanted with magical piercings, called Stigmata.
15 The Stigmata are what give the Pandora their Powers, though it is unknown as to what all they can do.
20 The Pandora can actually Turn into a Nova if they push themselves too hard.

Pandoras in the Game[edit]

The Pandora, Genetics in general, are a group of people who want to rid the World of the Nova. The Nova are not the only enemies of the Pandora. All Evil Outsiders are enemies to the Pandora.

Adaptation: This is a variant of the original Pandora, written by Me.

Sample Encounter: The only way the Pcs would be in a encounter with the Pandora, is if you are running an Evil campaign.

EL varies on level of the Pandora used: When encountered the Pandora will charge, or use Accel Turn if she has it. then when her Limiter is close enough to the target, he activates his Freezing. Once the target is immobilized, the Pandora uses Tempest Turn to inflict as much damage as possible. If the Pandora has not baptized a Limiter, she uses Illusion Turn to confuse her opponent, Then strikes with Tempest turn. The Pandora will Fight to the death, if facing an evil Outsider, and will take the chance of becoming what they hate, to destroy a Nova. She does this willingly, trusting her Limiter to make his affection check.

Adaptation: .

Sample Encounter: .

EL : .


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