The One Thief (5e Subclass)
The one Thief[edit]
Fighter Subclass
- The other other Dash™
Starting at 3rd level, once per turn when you hit a creature with a melee weapon attack that lacks the heavy or two-handed property, you can start a chain of attacks.
You can make a number of attacks as part of the chain equal to your proficiency bonus (no action required). Your chain ends when you reach the maximum amount of attacks, if you miss an attack or if you take damage.
In addition, whenever you hit a creature with The other other Dash, this creature has disadvantage on opportunity attacks against you.
- The Lord of Thieves™
At 3th level, you can use an empty hand to steal a weapon or another item from a Large or smaller target’s grasp. As a Bonus Action, you can force a creature within 5 feet to contest your Dexterity (Sleight of Hand) check with its Wisdom (Perception) check. If you win the contest, you grab the item.
You have disadvantage on your check if the target is holding the item with two or more hands. The target has advantage on its ability check if it is larger than the attacking creature, or disadvantage if it is smaller.
- DS™
At 7th level, you can use your Dexterity, rather than Strength, for attack rolls with melee weapons that lack the heavy or two-handed property.
- D++™
At 10th Level, you are so agile that your Dexterity score increases by 2, up to a new maximum of 22.
- Double Dash™
At 15th level, when you use your Action Surge to take the Attack action, you can start a chain as part of that action, even if you had already used a chain on that action.
- Counter Strike™
Beginning at 18th Level, when you are hit by a melee weapon attack from a creature within 5 feet, you can use your reaction to attack that creature, as a reaction. On a hit, you can start a chain. If you counter an opportunity attack, you can make the attack with Advantage and, on a hit, your chain is not stopped by the attack.
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